Predator Simulator Patch Notes — May 16, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
So many wonderful things have happened in last 12 hours since the release of Predator Simulator. It is so entertaining to see that people are actually playing my game :-) We received two negative reviews and I had personally reached out to these players to find out about their cause of disappointment and based on their input, a new update has been published just now.
Update v1.1:
1) Character unlock function completely removed. Now the characters will show up as players progress through the defcon levels. This way, the player can focus on the fun factor rather than grinding for "Diamonds". Nobody likes grinding!
2) Ratio of mission rewards and amount of "Diamonds" required to unlock skills has been fixed. So, players can unlock skills easily enough to enjoy the game progression without playing the same mission over and over.
3) Fixed the dullness of the city that was caused by the lack of variation of population. Now, a dozen different types of preys/NPCs come out much earlier in the defcon levels.
4) Ragdoll animation glitch improved. Ragdoll animations are processed in the GPU, so the better GPU you have the smoother they will look and will not glitch out causing chaotic mess :-D
I hope you guys will enjoy the game even more now that the "Grinding" part is removed completely. Please submit the bugs in the forum's "Bug Report" section so we can take care of it ASAP. Happy gaming!