Songbringer Patch Notes — April 24, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Songbringer now has a free DLC. Own Songbringer - The Trial of Ren to unlock a bunch of fresh stuff including the new boss, Ren. It also features new achievements, items, crafting combos, boss special attacks and even a new language (Simplified Chinese).
Ren, Brother of Kiel
Once a member of Roq's scout team, and brother to the infamous Kiel, Ren awaits you in the mysterious depths of Ekzera. But somehow he's different than he was before. This will be one of the toughest boss fights yet. Can you take him down and claim the new ability?
The Cursed Ring
Those hungry for a challenge will find satiety through Eiael's Snare, a cursed ring that significantly boosts your final score yet grants special attacks to every boss. It also increases the damage and health of all enemies. Claim this item for the ultimate confrontation.
Hyper Boots and Flamethrower
There's two new item crafting combos: The Hyper Boots and Flamethrower. Both of which are wicked sweet. The Hyper Boots make Roq run incredibly fast while leaving a trail of Lightning Mines. The Flamethrower spews out jets of fire.
What Else
Besides the 5 new achievements and the Simplified Chinese language, what else are you getting in this release versus the original 1.0.0 launch version? Remember the following stuff:
- Charged Attack Update v1.1.0 - the Charged Attack, Nanosword Parry, The Shirt armor, The Ferret Drones
- Antecedent Update v1.0.5 - Velle's jewelry skin, special enemy mobs on the overworld, bug fixes
- Minor Update v1.0.4 - clearer map artwork, bug fixes
- Minor Update v1.0.3 - Top Hat bounce accuracy, sword auto-unsheath, less busy artwork
- Trading Cards Update v1.0.2 - trading cards, courage skeletons, the Ghost Hat, skip all dialogue option
- Combat Precision Update v1.0.1 - sword accuracy, blink momentum, clutch courage defense
Changelog
Here's the complete list of what is new, improved and fixed in the current version:
New Boss: Ren, brother of Kiel
New language: Simplified Chinese
New ability: Battle meditation
New item: Hyper Boots (run even faster and leave a trail of lightning mines)
New item: The Flamethrower (shoots out a jet of flames)
New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks)
Sindraphon's special attack is a double hammer swing
Radruiel's special attack is splatting out acid when dividing
Lassaurium's special attack is filling most of the floor with ice whorls
Puriel's special attack is a ring of fire
Murmuroth's special attack is a horizontal slither strike
Eiael's special attack is eye lasers
Bath Kol's special attack is a moving wall of lightning
Kiel's special attack is an automatic freeze if he is frozen
Kusanagi's special attack is a ghost sword
Metatron's special attack is a double sword strike
Waves of enemies to fight in the Trial of Ren
New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4
New enemy mobs if you have Eiael's Snare
5 new achievements
New parallax scene overlooking the Tower
New song to go with the parallax scene
Boss switch / miniboss music is now procedural
[+++] All music has been refined with better bass, mids and highs
[+++] Swordless music now has an additional layer when foes are near
[+++] Frozen water is now remembered across area transitions
[+++] Refined the display of Japanese, Traditional Chinese and Simplified Chinese languages
[+++] Underground swordless entrance and Tower entrance are easier to walk into
[+++] After using Ferret Drones previous item is auto re-equipped
[+++] Added missing characters such as '¡' to fonts
[+++] Improve the display of keyboard keys, allowing longer text to be visible
Fixed Jib's shield crafted elements not being applied to Ghost Hat
Fixed scanner drones inneffective if used back to back
Fixed scanner drones sometimes launching from the wrong start point
Fixed setting fire to swordless 2 puzzle causes shield pillar to be destroyed
Fixed Drobth Miniboss sometimes not moving to within range
Fixed having to "Hold to Skip" twice on first cutscene
Fixed HUD not updating buttons if controls are remapped
Fixed settings menu labels going off the edge in some languages
Fixed profane seeds being shown on leaderboards
Fixed pressing A / X button immediately closing the leaderboard
Fixed pause menu background lightening too much when switching to "Okay" video performance
Fixed some world seeds having blocked stairs
Fixed being able to walk through a short section of mountains in some world seeds
Fixed some fire pillars not retracting when others nearby set alight
Fixed Velle stuck unanimated after using some courage refills
Fixed some glyph language dialogues invisible if switched to at run time
Fixed accidentally being able to use sword in swordless dungeon if accidentally auto re-equipped
Fixed alien dialogue and item descriptions missing in glyph languages
Fixed waterfall statues showing as dungeon entrance statues
Fixed save icon being paused on pausing the game
Fixed re-mapped Nanosword switches back to A button on continue
Fixed controls sometimes getting stuck when pausing and unpausing
Fixed pillars flickering on some area transitions
Fixed double Puriel boss starting music twice
Fixed water being added and possibly blocking the Tower entrance
Fixed shield glow disappearing when switching video performance setting
Fixed Ferret Drones revealing Enlightenment
Fixed meditation revealing the same secret walls multiple times in the same room
That's all for now,
Nathanael
@wizard_fu