Songbringer Patch Notes — February 11, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

This minor update is (once again) full of improvements, bug fixes and other stuff that helps to prepare for the upcoming major update.
The good news is that all of the new content is finished, including a new boss, an arena with waves of enemies and many new items and abilities such as the charged sword attack, a sword parry ability, shirt armor, drones which help find 100% items and a cursed ring which makes enemies more difficult but increases your final score.
Because the major update will be launched on all platforms simultaneously (including PS4 and Xbox One), some more time is required to test for quality assurance and go through the approval and validation processes on those platforms. While these things are being finalized, you can try everything out in the beta version. Just switch to the beta and give it a shot. Instructions on how to switch to the beta version here.
So here's two changelog lists, one for the upcoming major update (v1.1.0) and one for all the fixes and new features in this current version (v.1.0.5):
-=: Version 1.1.0 - (Coming Soon) :=-
New Boss: Ren, brother of Kiel
New ability: The charged Nanosword attack
New ability: Nanosword parry
New ability: Battle meditation
New item: Roq's Shirt (armor)
New item: Ferret Drones (helps with finding 100% items)
New item: Hyper Boots (run even faster and leave a trail of lightning mines)
New item: The Flamethrower (shoots out a jet of flames)
New item: Eiael's Snare (makes all foes more difficult and gives all bosses special attacks)
Sindraphon's special attack is a double hammer swing
Radruiel's special attack is splatting out acid when dividing
Lassaurium's special attack is filling most of the floor with ice whorls
Puriel's special attack is a ring of fire
Murmuroth's special attack is a horizontal slither strike
Eiael's special attack is eye lasers
Bath Kol's special attack is a moving wall of lightning
Kiel's special attack is an automatic freeze if he is frozen
Kusanagi's special attack is a ghost sword
Metatron's special attack is a double sword strike
Waves of enemies to fight in the Trial of Ren
New foes: Raazub, ViperFire, Drobth3, DragonAcid, Blob4
New enemy mobs if you have Eiael's Snare
5 new achievements
New parallax scene overlooking the Tower
New song to go with the parallax scene
New easter egg in the sword cave
-=: Version 1.0.5 - Antecedent - 2018.02.11 :=-
New item: Jewelry (replaces the Jibstashe if you have Velle)
New special enemy mobs on the overworld if you have the first Demon's Tooth
Frozen water has more organically shaped edges
Added more Drobth to the initial cryo scene to give the sense of an army
The Jibstashe -- if acquired -- can be seen in both endings
Mechanics for changing floor patterns
Mechanics for enemy waves
[+++] Jib's light upgrade item now applies to Velle too, though she starts without any light
[+++] Jib's mustache skin is complete for all animations
[+++] Refined boss music to have clearer sub frequencies and louder mid to high range
[+++] Roq automatically unsheaths sword after drinking flask if sword was previously unsheathed
[+++] After using Scanner Drones or Bio Detector, re-equip previous item
[+++] Drobth2 is more distinct with green glowing eyes
[+++] Secret sky blocks also respond to Velle
[+++] Refined secret sky blocks so they don't accidentally reveal themselves
[+++] SandFountain sinks into sky or water if it lands there
[+++] Dispelling Metatron is more immediate
[+++] Foes are not damaged very much by foe bombs
Fixed Xbox wireless controller not having rumble on Linux
Fixed menus not working after binding the enter key to a button
Fixed an issue where the map showed ':' even though the item was obtained
Fixed being able to bind a single button or key to actions for both players
Fix multiple simultaneous achievements overlapping
Fix Roq looking backwards if in motion when boss switch segue begins
Fix Roq always looking south when walking north into a portal
Fixed Puriel's fire spiders having green fire at the wrong visual height
Fixed Bath Kol not triggering Survivor achievement
Fixed player being knocked back on top of entities like water, sky or invincible tiles
Fixed the open path around courage refill pillars being blocked in some worlds
Fixed downstairs swordless mob from being overwritten by Shade mob
Falling bombs no longer land on sky
Fixed a rare case where Roq could walk backwards while picking up the Nanosword
Fixed Velle freaking out if Roq was too near and she couldn't back up any more
Fixed a few visual issues with Rubble entities
Possible fix for door light visual glitch in sword cave
Fixed leaderboard seeds overlapping names for Russian language
That's all for now,
Nathanael