Narcosis Patch Notes — February 24, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Greetings, dear divers...
Since Narcosis launched (nearly a year ago!) we've received quite a bit of praise, and not a few criticisms. In particular, there's one key level midway through the game that's a little less... explicit in its instructions, as to where to go, and how to get there. Those of you who've played it may remember the eighth level - fittingly called "FOLLOW PROCEDURE" - in which the Survivor finds himself (even more) lost and directionless, after an... unexpected encounter.
Having read your feedback, and watched dozens of streams, we got the gang back together to try and make this particular section just a little bit easier. Narcosis is - at its dark heart - a survivor's story, and we hate to think that some of you might opt not to reach the (bitter? sweet?) conclusion, on account of some poor game balancing.
If all that is too cryptic, a transcript of the change log is pasted below. Nothing too spoiler-y, but it's redacted, just in case...
Whether its your first time playing, or if you're going through again to try and uncover some of the many, many secrets we've stashed deep beneath the sea, we hope you'll enjoy the journey, and share your thoughts with us.
Finally, the one-year anniversary of the game's release is approaching. With that in mind, we've got a few more exciting announcements incoming... So watch this space!
Change Log:
+ Changed start point
+ Changed blinking light depending of that new position (it disappears in the desert... That's normal)
+ Changed some fishes' paths
+ Added new trigger for spider in the desert
+ Added some path to go to the other side
+ Added anemones glowing in order to lure player to the other side
+ Changed a bit the slide of the volcanoes to better trap player
+ Made easier to climb the new way from the volcano to the exit