GamePatchNote Digest
Shadow Hunter Patch Notes — May 31, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
So, I've been reading a ton by the lot of you... and really liked the input I've received (both good and bad)! Based on this, I've decided to divert and take the game down one of the original design roads I had planned.
Here is some of what's on the upcoming change log...
::UPCOMING CHANGES AND ADDITIONS::
- Added Beacons. For 1000 gold, you can toss a Beacon into an area to receive extra hints. This will help set up combos, and level the playing field.
- Food has been Removed! No more Starvation or Soup for joo!
- You now have Courage... and all actions require it!
- You no longer run out of Torches and Stones. Using these items now cost Courage. Fail, and you lose a little faith. Prevail, and you gain more than when you started.
- Some areas require Courage to walk on... some none at all.
- Courage is awarded when you win a Logic or Memory Puzzle. Your wits should carry you.
- Aside from Searching... Everything that requires Courage, has a Logic or Memory Puzzle associated with it.
- Replaced Info Font with something easier to read.
- Replaced Menu Font with something easier to read.
- Increased chance for a searchable wall to appear.
- Decreased chance for random Shadow Scroll quest.
- Added more descriptive Event Card Text.
- Changed Unlock Bonus Base payout to 100gp
- You now gain Courage when winning a battle.
- You now gain Courage when unlocking a door.
- Changed bonus gold base for using the exit stairs, from 1000 to 100.
- Fixed inability to search a "searchable" object before you made your first move
I still need to do some GUI/HUD Changes, in addition to rewording some of the tutorial/information text. But I'm hoping to have all this done by next weekend, or sooner!
If you wish to be a beta tester for the next version, please let me know. I currently have 10 keys... but could get more if there was a demand.
Thanks all!
-Jeff