Prepare for Launch, final checks...
AirMech Command Patch Notes — March 8, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

What is the release date? This is the main question we get, and the only reason we didn't put an exact date is that we want to release as soon as we feel good about it--not hold onto the build for an artificial release date.
We expect to release this week, as early as tomorrow, March 8th. We absolutely want to have it in your hands before the weekend--we're incredibly excited to put our vision of the RTS in VR out there.
Through extensive experimentation and testing, we have developed what we call "virtual cursors" (or just cursors) as a way to interact with the world and the units. Similar to using a mouse, your hand movements are amplified and map to different space than your hand is in--and you have two of them now.
Grab the map with either hand, grab units with either hand, drag them to where you want them to go. Grab with both hands to zoom and rotate the world, or walk across the virtual war room. Make the wold small like a chess board, or huge so you are walking "on" it.
We also allow you to toggle to a more traditional laser pointer interface. It is common that many people want to try the lasers, but we find over time it can be tiring and the movement of the map can be less smooth. We definitely encourage testing both and sharing feedback!
We are NOT doing Early Access. At the same time, we don't expect the first release to be completely bug free, but it should be in pretty good shape. We will be doing updates, bug fixes, and even tuning the game according to community feedback.