Back to Face It - A game to fight inner demonsCommunity Announcements
Huge update
September 3, 2016by Gaius Ribeiro Chagas
GamePatchNote Digest
Face It - A game to fight inner demons Patch Notes — September 3, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
:WillSigil:Hello, Folks! It has been a tough year. We had a lot of personal problems that prevented us to update the game for a long time. But now we are back on track! This update brings a ton of new content and a lot of improvements.
We are carefully paying attention on the feedback from the community, both on the forum and on the reviews.
1 - Difficulty Fix -
A lot of improvements where made to make the game less frustrating. Yes, this game is supposed to be somewhat stressfull and frustrating, but not infuriating. We made so the ghots are dying faster (there's also a special mechanic that helps the players get them to die even faster) and we improve the controls, so the player gets a tigher feeling on jumping around. Also, now you have CHECKPOINTS and you don't lose all letters when you die. These changes, along with a smoother difficulty progression through the levels makes for a more enjoyable experience.
2 - A whole lot of new levels and mechanics -
This new version, feature both new traps and new power tiles. They are unlocked as you progress through the game, so you don't have to learn all at once. There are over 30 NEW LEVELS (the previous version featured only 10 of them) and there is more coming in future updates.
3 - Improved controls -
We fixed the issues regarding the camera shaking oddly when jumping and made the jump slightly more powerfull, so the jumps are easier now
4 - Improved character animations and effects -
The character has a new 3D model and new animations that blend in a way to help the player on getting a more precise and smooth feeling regarding the controls. Also, we added a trail and a shadow that goes a long way on helping you calculate the character's tragetory and figure it out where he is gonna land.
5 - Less Dark Enviroments -
We increase the light on the levels, so the player can see the level and its paths with more clarity.
Thats it (for now) folks. I hope you enjoy the game. :LoveSigil: