Post GDC Update - Tech Support - Personal Note
Into the Stars Patch Notes — March 23, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey all - We've finally caught our breath from Release/GDC and wanted to share a brief update.
GDC 2016
We were selected to participate in two Indie showcases at GDC via the Media Indie Exchange. The first was on Monday at IGN followed by a Tuesday event at the amazing Patreon headquarters. It was a blast sharing the game with such a diverse group of developers, media and even a few backers!
http://steamcommunity.com/sharedfiles/filedetails/?id=651109961
Technical Support
Recently we created a new build with improved debug tracking and have uploaded it to Steam. If you're experiencing any crashes, hangs or slowdowns we would appreciate if you could download the new version as it will help us resolve these problems.
1) Check out the new steps we've outlined for initial debug: http://steamcommunity.com/app/360510/discussions/2/405693392924281738/
2) Download the new "CrashReportLogging" build by following these steps:
- Open the Steam client
- Go to Library -> Games and select Into the Stars
- Right Click and go to Properties
- Select the "Betas" tab and enter the following code: NcX34iae10jHgsLfG
- Press "Check Code" then select the "CrashReportLogging" build from the menu above
From here, a new client should be downloaded that will help us evaluate the issues you're seeing and quickly implement fixes. Whatever issues were presented before will still occur, but this build will create complete logs for debugging which you can find here: C:\Users\YOURUSERNAME\AppData\Local\Nebraska\Saved\Logs
Please send us the Nebraska text doc and any dmp files contained in this folder so we can track the compatibility issues with your system.
As always, if you're having any technical issues we're happy to discuss and work through them with you: [email protected]
Personal Note
We've been in this industry for a long time and have endured some brutal development cycles, but nothing that came close to the fast-paced intensity of Into the Stars. The community seems divided on the results of our efforts, but we set out to do something different and are confident that the game sets itself apart for better or worse.
As a team of 4 people we faced enormous challenges, but we poured every dollar and ounce of sweat we had into bringing this game to life. At some point we'll likely detail the journey further, but for now we're focused on fulfilling our remaining promises to you all:
Addressing Technical Issues - Completing the Mac Port - Delivering Remaining Rewards
That's all for now, but thanks as always for your support and patience!
- The Fugitive Team