Choice Chamber Patch Notes — April 26, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey folks! This is easily the biggest update you've ever seen for Choice Chamber. We've gone ahead and added in every last outstanding thing that was dreamed up during the Kickstarter. New weapons, gizmos, enemies, bosses, power ups, polls, trolls, achievements, and more await you in the chambers.
We've also added a way for you to gain extra powers from the chat room. If you subscribe to Bean's Twitch channel, you can use special commands in any channel playing the game. It's a great way to support the developer and get something in return, especially if you like playing along with other broadcasters. More info here.
Without further ado, the changelog!
- added 3 weapons
- added 4 bosses
- added 3 gizmos
- added rainbow heart
- added sub powers (more info)
- added new special event
- added new achievements
- added new polls
- added highscore saving for ball bounces
- added weapon display to first room
- added trophy room
- added confetti to chests and boss deaths (so magical)
- changed room captain gifts to appear in next room if they didn't land yet
- changed special events to appear at start when unlocked
- chiseled out Heroes
- added more dynamic sounds to weapons (miss, hit, etc)
- fixed Max+pogo / character+wing jumping when walking off ledge / attacking
- fixed gameover sending you to weird black abyss
- fixed title screen taking menu input on first farme
- fixed Starnose not fully turning red when damaged
- fixed lift gizmo gaining momentum during cutscene
- fixed toothy/ferret staying frozen when dead
- fixed player 2 gizmo unable to move in warpzone
1.08.1
- fixed Cerb lasers moving while paused
- fixed midas not being given by bosses
1.08.2
- added rainbow heart to ccstats command
- added instructions for dashing in chest window
- fixed Bean power board not visible in some rooms
- fixed gifts that fell reappearing in next room
- fixed floating point decimal in ccstats
- changed special events to update votes needed between sessions
- fixed shovel being able to dig while lifted by UFO
- changed midas to be added if gizmos do all attacking
- fixed doublejumping with balloon getting stuck on ceiling
- fixed hellfire lasting silently for multiple rooms
- fixed not getting midas while death warping to start
- fixed crash when restarting with gold enemy in room
- fixed weapon shelf appearing when quitting from select room
1.08.3
- fixed gizmos having midas strength
- fixed new gizmos not appearing correctly in shop
1.08.4
- fixed gold enemies still glowing after falling in pit
- fixed scythe crescent auto-killing when giant
- fixed frozen gold enemies not giving midas upon death
- fixed inconsistencies with +nerf and +buff
- fixed having negative power from losing graphene hearts
- fixed +nerf/+buff breaking power before getting weapon
- fixed collision with Cerb lasers
- fixed power oddities when using shortcuts
- fixed player death when dashing into a door
- fixed UFO keeping beam out after enemy dies in pit
- fixed audio for UFO beam and Namazu quake despite sfx settings
- tweaked rainbow/confetti effects based on vfx settings
- fixed Cerb warping into wall when using hammer ground attack
- fixed animation on frozen enemies in UFO beam
1.08.5
- fixed UFO beam staying on in shop
- changed beanbot sub power to have 30 shots instead of a timer
- fixed Hunter achievement being awarded too early
- changed texture on blocks that can't be destroyed
- added usernames to Stack and Bridge platforms
- reduced likelihood of accidental dashing
- changed enemy invisibility to not include bosses
- changed secret command to only last one room
- fixed exit door opening in next room when leaving with an enemy alive
- changed sub powers to become available after every boss kill
- added "use controllers" checkbox in Settings > Controls
- reordered some polls to not match up with each other
1.08.6
- prepped chat connection code for Twitch's new protocol (starting August)
- updated resub code as per Twitch's new protocol
- fixed race mode breaking if player never used it before
- improvements to race mode connectivity
- game is now saved after every unlock / highscore, in case the game isn't closed properly later
- fixed lift gizmo carrying invisible player when warping back to beginning of room on death
1.08.7
- fixed infinite explosion glitch from beanbot
1.08.8
- made race mode a bit more stable
- added prevention for sending too many messages to chat (hopefully preventing global bans)
Sweet art by @jouste, developer on Viking Squad. Click for full image!