Dungeon Warfare Patch Notes — November 8, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello guys, first of all, I am sorry to keep you waiting for a long time without any updates.
As a fellow gamer, I know what it feels like to wait for a game release. It's past time I posted an update. When I posted the announcement of Dungeon Warfare 2, I had hoped to release the game in late October. But once it was clear that it was impossible to finish the game in time, I had a major morale hit which had caused further delay.
Right now, we (just two guys) are working in grueling pace to finish up the game. Alas, some of the features are taking longer to implement than we had estimated. We are hoping to release the game within November. I hate to say this, but there is a chance that it will be delayed to December.
I have begun to write new soundtracks for DW2 and last week I managed to write four soundtracks. I am sharing one of the tracks (which is going to be a battle theme) with you.
https://soundcloud.com/groquest/dw2-newdawn
Dungeon Warfare 2 will have...
- 60+ maps
- 12+ new unit types
- 3+ boss battles
- 5+ new soundtracks
- 3 skill trees with 11 skills each
- 6 new traps
- a new trap upgrade system that allows you to customize traps (you get to choose one out of three traits per tier)
- a new rune system that allows you to stack runes and make rune words that add special difficulty modifiers
- and much more
As always, thank you for playing (and waiting).
And thank you for your patience.
See you soon!