Auto Rogue
Patch notes · News · Live player count
About
A roguelike where you automate combat. Combine skills and conditions to find your own optimal solution! No complicated controls at all!! Sit back with a coffee and watch the beautiful battles you've crafted unfold! Utilize a variety of skills, conditions, and relics to craft the ultimate build!
Media Gallery(7)
Detailed
Combat Programming RoguelikeAutoRogue is a roguelike where you combine skills with conditions to automate battles. you can sit back, enjoy your coffee, and watch your carefully crafted automated battles unfold. Condensing the Best of Auto-BattlesIn this game, everything is decided before the battle begins. Your available items, build direction, and the unique traits of enemies change every time, making it fun to devise the optimal strategy. Careful planning will always give you an advantage.Explore Your Own Unique BuildIn 『AutoRogue』, you can enhance basic skills by combining them with special conditions to create new effects. For example:A skill may reduce HP upon use but lower its cost.A skill could increase your max HP permanently if it lands the finishing blow.A skill’s cost may double, but it activates twice in succession.With a wide variety of combinations, you can create your own unique and exciting build.The More You Play, the More Fun It GetsIn this game, it’s not the character that gets stronger, but the player. As you gain experience, you'll sharpen your knowledge and strategy. With different enemies, skills, and events appearing in every run, you can enjoy the game over and over again.
Patch Notes & Announcements(8)
MINORBug fix
- Fixed a bug where the relic "Lovely Apple" didn't function correctly when being caught up by Mama. - Fixed a bug where, while possessing the relic "Basics of Magic", MP would stop decreasing after r
MINORvar1.05: Bug Fix
Bug Fixes - Fixed an issue where skills could be placed in the condition slot by following specific steps. - Fixed a bug where battle predictions would break if a shop event triggered while a skill wa
MINORver1.04: Bug Fixes and Skill Adjustments
Bug Fixes - Fixed a bug where the skill “Philosopher's Stone” was not affected by the special condition “Limit Break.” - Changed the skill “Switching” so that it no longer progresses the count of “Jud
MINORvar1.03:不具合の修正
・Changed the energy reference timing for the skills "Two Alternatives" and "Two Sides" to after the skill is used ・Fixed an issue where the turn overflow was not properly displayed in battle predictio
MINORvar1.02:Bug Fixes and Balance Adjustments
・Limited the number of extra turns gained per battle to a maximum of 3 ・Fixed a bug where Prism upgrades granted a shield every turn ・Fixed a translation error for the upgraded "Drain" skill ・Fixed an
MINORTemporary fix for a bug where rewards couldn't be claimed after defeating a boss
The bug where rewards couldn't be claimed after defeating a boss has been fixed via a rollback. We sincerely apologize for the inconvenience. If the update hasn’t applied yet, please try restarting St
MINORBug Fixes and Difficulty Adjustments
・Fixed a bug where the apple pie description would not display ・Fixed tutorial toggle behavior ・Fixed burn effect to display correctly ・Fixed an issue where shields were incorrectly shown during Rever
MINORBug fixes and improvement of the player experience
- Fixed the input conditions so that values can be quickly changed with a double-click. - Corrected the description of the Coin Beam. - Fixed a bug where "Yaruki" was treated as a permanent skill. - F
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