Ceres Patch Notes — November 10, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Another patch has been uploaded.
- Updated : Drones will now return when moving beyond the ship radar range. Does not apply to recon drones.
- Updated : Tactical menu time extended;
- Updated : Tactical U.I. Drones tool tips corrected.
- Updated : Gravity anomaly now show distance.
- Updated : Script updated for Cetus for a change mission.
- Updated : Module view in fleet view.
- Fixed : Ship command during text field input.
- Fixed : Some gravity holes not showing up in tactical view.
- Fixed : Some mine U.I. not going away properly.
- Fixed : Canvas not displaying minor objects.
- Fixed : Loot text stuck in corner.
- Fixed : Scanned objects U.I. data not going away when object is destroyed.
- Fixed : Various issues with Sleeping Beauty mission.
- Fixed : Assigning temporary captains to another ship.
- Fixed : Player can assign non-player captain to player ship if he has Ceres.
- Fixed : Fleet view, module damage not updating.
- Fixed : Exit area text not displaying correct text when exiting when hostiles area near.
Hotfix Addition and other stuff I fixed.
Fixed : Construction display.
Fixed : Pick up loot with mouse fixed.
Fixed : Octavius Dialog triggering at unexpected times.
Fixed : Pyshkai getting destroyed in Chaos cloud after loading... Even though you should NOT have it...
Fixed : Solar system icons moved behind panel display.
Fixed : Internal and external modules list in bottom UI displayed correctly when game is paused.
Fixed : Language trouble in fleet view.
Fixed : Captain Image saving crap. Apparently related to saving voice....
Fixed : Captain duplication.
This should improve the game play experience.
Please keep posting bugs you find. I'll do my best to fix them.
Have fun playing :)