Sin and Love Patch Notes — June 12, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Experience Optimization
※ Added group execution mechanism: When executing a target, all executable enemies within 15 meters of the target will be killed simultaneously. Healing and mana restoration are calculated based on the number of executed targets.
※ Reduced the kill value requirement for shield events in difficulty 3.
※ Optimized the enemy placement in the L-shaped room of level 3, where a shielded enemy was previously positioned unreasonably.
※ Improved the damage text trembling effect to better follow target movement.
※ Adjusted the execution bar mechanic: Instead of dropping to 0 instantly when full, it now gradually decreases over time and continues increasing after attacks.
※ Added BUFF icon display for MBTI attributes, allowing players to view in-game MBTI property gains.
Bug Fixes
※ Fixed the occasional UI pop-up closure issue where certain interfaces could not be closed.
※ Resolved the execution failure issue when targets were present but could not be executed.
※ Fixed the execution block issue for shielded enemies and their split variants.
※ Addressed the NPC damage issue caused by lightning chain effects.
※ Optimized room reward rules for consistency and fairness.