GamePatchNote Digest
SickBrick Patch Notes — May 25, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Some minor fixes and tweaks to work out the teething issues with porting to new engine.
- Game will no longer save progress if player is dead.
- Tweaked ambient sounds to be more spatially aware.
- Fixed a bug where players could fall through levels by adding rigidbodies to static scene geometry that used mesh filters.
- Removed a reactor prop on E1L5 where player fell through a vent. Didn't want them to accidently fall ontop of this or think they had to.
- Merged geometry for a glowing light behind a grate on E1L7 that was being occluded.
- Removed legacy shader from some prefabs that were still using it and converted them and optimized for standard shader in Unity 5.
- Disabled fall damage on player character to prevent players dying when falling from vent with low health.
- Disabled impact damage from dynamic objects. Now when bottles, bricks, barrels, and other moveable objects collide with you at high velocity they will not result in damage to the player character.