GamePatchNote Digest
Basement Patch Notes — August 4, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

How could that not be a good thing?
A new level, a couple of refinements and bug fixes.
Changelog:
- New level
- Employee hire cost rise decreased
- Refined task notifications
- Research window refinements
- Item shop - added guns fire rate
- New end level screen
- Non-greedy product consumption event
- Raid notifications before an attack
- Building management window now shows correct values of staff
- Minimap car previews
- Highlight rooms that are available for assignment
- Employee patience increased
- Character Status click-through fixed
- Dialog skipping bugs fixed
- Crash on effects killing characters
- Localization updates
- Fight not ending fixes
- And maybe smth else I've forgotten to mention