The SKIES - BETA Patch Notes — November 4, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Wanderers, this is a list of changes that are already available in the game.
Don't forget to join our Discord server to discuss an update with community members and developers and offer any good ideas for improving the game!
New easy premium currency farm and changes to solo Control Points.
As an experiment, we decided to return the capture points in Kimary and Crater to the logic that was in the Pre-Alpha version of the project and give F2P players the opportunity to earn premium currency in sufficient quantities.
- Now the points are always active.
- Rewards for points have been reduced, but now capturing a point will continuously bring you character experience, premium currency, clan experience, and resources every 10 minutes while you control it.
- You can capture multiple points at the same time.
- Rewards for capturing points are awarded at any distance from them.
- After the 6th extraction from each point, you will need to capture them.
- Points now have level restrictions - 5-20 for Kimary and 10-40 for Crater.
- The time of monsters resurrection at the points has been doubled.
Optimization
- Optimization of lighting and game camera allowed to unload the CPU to 2 times in some points.
Weapon upgrades
- Weapon modifications and telescopic optics were added to the game.
- Modifications have several levels, all levels can be created through the Craft menu, the first levels of modifications can be obtained as rare loot from Big Paw or Queen of scarabs.
Clans
- The head of a clan can assign titles to all members and edit their privileges, setting up the possibility of declaring war or peace, banishing or inviting other players to the clan, etc..
- Added clan history and logs. It is now possible to see the history of new players joining/leaving a clan, changes of ranks and privileges, etc..
Clan Wars
- Clan Wars now work correctly, when you declare war on another clan players do not get negative karma for killing members of a rival clan.
Clan bases
Clan Wars will give everyone the opportunity to compete with other clans for leadership in the Wastelands and prove their superiority and cohesion in large-scale battles.
- A separate location for Clan wars has been added.
We had several options and plans to use locations from the Alpha version of the game, and the location of the Lighthouse came by the way. The intricate terrain makes the location very uncomfortable for research and storytelling, but in our opinion, it is perfect for military operations and tactical battles.
- The location has nine clan bases - Forts. The forts are surrounded by walls, have several gates, and can be equipped with automatic turrets and traps. All defenses can be built by members of the clan for game resources such as wood, metal, and others.
- Each part of the Fort, turret, or trap has 4 levels, each level changes the appearance and adds a significant margin of safety to the structure. The possibility of building new improvements opens up as the clan receives the level.
- Get to the location of the war and take part in the battle for Fort can any clan that has reached level 3, but the forts are not always active. Every day you can capture only 3 of them. Capture is available on server time from 18:00 to 19:30 for the first, from 19:30 to 21:00 for the second from 21:00 to 22:30 for the third. This is done so that the owners of the Fort have at least 3 days to develop the base and build defensive structures before the next siege.
- Successful capture or defense of the fort brings the clan a reward specified in the appropriate menu.
- A clan may own only one fort at one time, and to capture the other it is necessary to leave the previous base, but, nevertheless, during the siege, a clan may attack another fort and receive the full reward, and if the clan already owns the base, it will remain.
- There are 3 capture points inside each base and they shall be activated only when the fort becomes active. In order to capture the fort, the attackers must take control of it and keep at least 2 of the 3 capture points at the moment when the siege of the base is over.
Clan experience and levels
- The maximum number of participants in one clan is now limited to 75 players.
- Clans have 10 levels, each of which adds unique bonuses to all members of the clan.
- Clan experience is earned by all players for various activities, such as capturing points on the location, killing bosses in raids, and participating in captures of clan bases.
- Added clan history and logs. It is now possible to see the history of new players entering/leaving a clan, changes in ranks, and privileges.
- Clan creation now requires 5000 coins.
Clan warehouse
- Tabs in the clan warehouse are opened as a specific clan level is received. - The first tab is available on the 1st level.
- Access to each tab can be edited, allowing certain groups of players to pick up or add items only in certain tabs.
- Added a comprehensive history and logs of interaction with the clan. Now you can see which player, when, and how many items have been added or picked up from a particular tab.
Other changes
- Visual quality of some roads in Kimary has been improved.
- The location of one of the capture points in Kimari has been changed.
- Fixed localization errors in interface and quests.
- Fixed errors that do not allow changing music settings.
- Reworked some quest cutscenes.
- Changed settings for anti-cheat, which could kill players during teleport because of cutscenes.
- Added additional checks for buying items to avoid accidental purchases.
- Fixed bugs when there could be no sound during weapon equipping.
- Now when you click on a component of an item during Craft, the Craft menu of that item will automatically open.
- Fixed errors of visual smoothing of objects, changed settings of smoothing selection in the graphics menu.
- Added various notifications about the impossibility to perform any actions. For example - impossibility to invite a player to a clan if he already is a member of another clan.
- The first season of the Battle of the Mountain Park is over! Awards for clan ratings were given to players' mail.
- Battles for the mountain park are now limited in time, every day the players will have 3 "windows" to participate. From 10:00 to 12:00, from 16:30 to 18:00 and from 22:30 to 24:00 server time.
- Since now there is the possibility of full-fledged clan wars, participation in the Battle of the Mountain Park no longer brings awards to the clans, only Solo awards are available.
- All NPCs now have a "collision zone" that blocks the passage through them, now players will not be able to be inside the NPC model and block interaction with it for other players.
- Added counters for unread messages in chats.
- Added ability to copy text from a chat in a game.
- Fixed an error in displaying personal messages in the common chat window.