GamePatchNote Digest
One Late Night: Deadline Patch Notes — March 6, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Content update version 1.1 is now finally here. This is a major content update with many new features, gameplay elements and enhancements added and also various bug fixes.
Full list of additions
- Added difficulty settings for new game: EASY and STANDARD.
- Added multiple visible objective bars for all active objectives (only for Easy difficulty).
- Added new visual effects.
- Added support for game controllers (including XBOX 360).
- Added a counter notification for the amount of saved lost souls.
- Added optional objective markers (active by default for Easy difficulty).
- Added more spawn positions for ghosts.
- Added “grace periods” to avoid instant game over upon enemy spawn.
Full list of changes
- Fixed item pickups spawn bugs.
- Removed sprint animation.
- Updated several animations.
- Updated and tweaked the save mechanic.
- Updated objective descriptions.
- Fixed objective bar visibility.
- Fixed several crash errors.
- Disabled GUI toggling.
- Movement now freezes while picking up items for less confusion.
- Fixed several graphical glitches.
- Updated and enhanced some graphical elements.
- Updated the soda vending machine graphic.
- Updated and fixed some gameplay and story elements.
- Changed the label of setting tab “Sound” to “Game”.
- Added objective markers option under the “Game” tab.
- Changed the label of “Mouse sensitivity” to “Look sensitivity”.
- Fixed enemy “moon walk” bug.
- Drowsiness doesn't affect you as much on Easy difficulty.
- A.I updates.
- Fixed a bug with the key mapping settings.
- Various other minor bug fixes.