Still Not Dead
Patch notes · News · Live player count
About
Still Not Dead is a challenging roguelite FPS that merges the fast satisfying gunplay of Doom with open stages, insane weaponry, tactical choice and being pursued by death itself. The unique blessing and curse system, plus unlockable skill skulls set the game apart from everything else.
Media Gallery(7)
Detailed
Still Not Dead is essentially DOOM + NUCLEAR THRONE.... progress through the 6 stages of hell, outrunning death himself and collecting various weaponry and items to survive. Between stages choose blessings and curses to form your playstyle and adapt to each semi-random run. Survive and unlock new skill skulls to ramp up the challenge in the way you choose. Still Not Dead combines frantic action with tactical choice and unique mechanics not seen anywhere else in the genre. Its fast and easy to jump in and start shredding hordes - with depth and variation that reveals itself the deeper into the experience you go. What are you waiting for? Grab your shotgun, axe, barbwire, and prove that you're STILL. NOT. DEAD.FEATURES: Super fast n' slick gunplay and movement 30+ unique weapons and items 40+ blessings and curses that change the game as you play Skill Skulls to unlock and customise the challenge Fully destructible environments, dynamic fire and weather Massive hordes of monsters for endless combat variation 'Pick up n play' gameplay that evolves into deep and tactical challenge Hand drawn pixel-art and a tripped out pulse-pounder of a soundtrack
Patch Notes & Announcements(26)
MINORUPDATE 9
Happy New Year! 4 new Skill Skulls to Unlock New Item: Flashbang larger enemies drop more money fixed controller input VIDEO: https://www.youtube.com/watch?v=N_byiISDWjM&feature=youtu.be This is likel
MINORUPDATE 9
Happy New Year! 4 new Skill Skulls to Unlock New Item: Flashbang larger enemies drop more money fixed controller input VIDEO: https://www.youtube.com/watch?v=N_byiISDWjM&feature=youtu.be This is likel
MINORUPDATE 8
new enemy: shadowman new enemy: turret plant new enemy: trapper mage turned spikebat into a stunStick 4 new difficulty skulls new theme music tweaks: - added more gore and explosion/fire marks - impro
MINORUPDATE 8
new enemy: shadowman new enemy: turret plant new enemy: trapper mage turned spikebat into a stunStick 4 new difficulty skulls new theme music tweaks: - added more gore and explosion/fire marks - impro
MINORUPDATE 7
- Complete Overhaul of Level Generation - New Music track - Runs are now 6 stages - various tweaks and such.. next update will be focused on monsters! MORE NEWS: twitter: @glovegames youtube: https://
MINORUPDATE 7
- Complete Overhaul of Level Generation - New Music track - Runs are now 6 stages - various tweaks and such.. next update will be focused on monsters! MORE NEWS: twitter: @glovegames youtube: https://
MINORUpdate 7 preview
Working on re-doing the level generation. So far so good. See a small preview here: https://youtu.be/Uo5K_dXRtzU New stages should be done within the week, i think..
MINORUpdate 7 preview
Working on re-doing the level generation. So far so good. See a small preview here: https://youtu.be/Uo5K_dXRtzU New stages should be done within the week, i think..
MINORUpdate #6
- new progression Skull System - added 6 difficulty skulls - 2 new traps - new music track - new level details and randomization - new items are auto mapped to hotkeys - enemy types are random per sta
MINORUpdate #6
- new progression Skull System - added 6 difficulty skulls - 2 new traps - new music track - new level details and randomization - new items are auto mapped to hotkeys - enemy types are random per sta
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