Morrigan's Isle Patch Notes — December 20, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
This list of changes includes 0.6.0 (Initial release) - 0.7.3.
Gameplay Improvements:
Enemy waves now give pre-set loot drops with a mixture of equipment, resources to build and craft along with blueprints to unlock new stuff.
As new tower types and stuff get added, I will undoubtedly start having enemies drop the blueprints for them as prizes for reaching certain waves.
IE reaching wave 10 could unlock a flamethrower tower for example.
I would like to add a UI to see what "prizes" are coming up next to make getting to higher waves more rewarding feeling.
Topaz gem added as a rare drop from Copper, Iron, Silver and Gold ore nodes.
Topaz Silver and Gold rings craftable to increase movement speed.
Performance:
Texture VRAM usage optimized project-wide by lowering texture res where it isn't noticable and eliminating unessesary textures.
Tree shaders tweaked to make the leaves look less shiny and overly reflecting the skybox, and shaders optimized a bit.
Bugfixes:
Stats not being added back correctly to a respawned character all the time fixed.
Tree of Life glowy effect moved from the center of the tree to off to the side and spinning around the tree to avoid it being inside larger growth stages of the tree.
Tree of life sticking through the pot in some stages fixed.
BuiltOnLandscape status not being carried over when a structure is destroyed and rebuilt from a "hologram" fixed.
Advanced Repair Kit not crafting fixed.
Magic arrow having the minor craft option twice instead of minor, major and superior fixed.
NPCs blocking players fixed.
Rested bonus counter going into the negatives fixed.
Thanks for reading and happy holidays!
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