GamePatchNote Digest
Happy Hotel News — December 15, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
After watching several streams and gathering player feedback, I've made some usability adjustments to improve the clarity and enjoyment of specific levels:
- Adjusted the trigger timing on the "Chairs" floor to provide a little more breathing room.
- Enhanced lighting on the multi-door floor to improve navigation and understanding.
- Added audio cues to the Marco Polo floor for better player feedback.
- Tweaked the "Ball" on the ball floor to feel less threatening.
- Improved lighting on the water level to subtly guide forward progression.