New Logo and an Update in January
Tile Miner Patch Notes — December 13, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Above is the new logo for Tile Miner!
And here's an update on where development is at the moment...
About 90% of the artwork is done. That's the good news. The bad news is that there's still quite a bit of development left. My wife has some contract work to pay the bills which means we can't get quite as much done as we were getting done earlier this year. It's hard to predict how much is left before the final release because I want to make sure the game is heavily polished before 1.0. I'd guess we're looking at early to mid 2019.
With that in mind, it's been too long since the last update! I'm going to release an update by the end of January that will be rather large! It will include all the graphics updates that I have so far. There will also be a new dungeon above ground, portals, and possibly even a few NPC's.
I did a lengthy play test recently and I have to say: The graphics make this game feel like an entirely different game.
Keep in mind, there are still a few big things that won't be in the next update that will be in the final release.
More NPC occupations.
The main story.
The final dungeon and underground layer.
Every single one of these things has been started but is incomplete. I wish I could release it all at once but there's just not quite enough time. I may release these things in smaller updates leading up to the final release.
I can't wait to have everyone experience the massive changes in this next update!