Back to Avalon Lords: Dawn RisesCommunity Announcements
Build 1.9.8.1
January 19, 2025by Animus Interactive Inc
GamePatchNote Digest
Avalon Lords: Dawn Rises Patch Notes — January 19, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
- AL-1090 Add Counter For Matchmaking Screen
- AL-1081 Peasants not moving on Mission 1
- AL-1077 Hall Lair Default Spawn Location Inside, Units Getting Trapped
- AL-1076 Unable to select units coming out of moon lair
- AL-1075 Some darkness units spawning inside the building and not able to move
- AL-1074 Not possible to build Fortress and Blacksmith
- AL-1073 Wrong name for Moon Lair on peasant build list
- AL-1072 Darkness buildings with no construction preview
- AL-1069 Turn Main Menu Into Your Bitch
- AL-1067 Fix Pegasus So Camera Zooms Into Top of Table for Multiplayer
- AL-1066 MatchMaking
- AL-1064 Home Button Not Working
- AL-1063 Settings Menu Not Working
- AL-1061 Player Messaging
- AL-1060 Peace Timer doesnt disappear
- AL-1059 Skirmish Mode Should be Steam Name
- AL-1056 Start Mission Button
- AL-1055 Skirmish Book Under Singleplayer
- AL-1054 Fly In Sequence
- AL-1052 Not possible to use Ether on building and units if Ether quantity is too high
- AL-1051 Archers not attacking if player keeps clicking to order an attack
- AL-1050 Options 'Restart' and 'Exit to Main' not working on pause screen
- AL-1049 Isn't possible to pause the game on tutorial screen
- AL-1048 Game isn't ending if mission is failed
- AL-1045 Minimap being shown on pause menu
- AL-1044 Building when being repaired is invulnerable to attacks
- AL-1043 No build preview for Altar
- AL-1042 Not possible to build archery range on first mission
- AL-1041 Tutorial Mission Broken
- AL-1040 Cannot Create Build Due to Compilation Errors
- AL-1038 Enemy units not hidden inside fog of war
- AL-1036 Skeleton warrior not moving to defend the base
- AL-1034 Create Stats Spreadsheet With Costs
- AL-1033 Apply Stats to Dawn Units
- AL-1032 Apply Stats to Darkness Units
- AL-1031 Game resolution too low immediately after opening game
- AL-1030 Add exit button for main menu so the player can leave the game.
- AL-1029 Add Delay Between Missions To Allow Mission Complete Audio to play or failure
- AL-1027 Game audio being distorted on Main Menu
- AL-1023 Buildings damage/destroy sfx
- AL-1016 Prison building counting as 3 in 'Destroy Morganas buildings'
- AL-1013 Pause screen not showing if player press 'Esc' button
- AL-1012 Cavalry unit model too big
- AL-1007 Create Morgana into an actual Unit.
- AL-1006 Fix all darkness units to actually move, attack, have weapons, etc.
- AL-1005 Sound issue with video if player clicks on Skip
- AL-1004 Possibility to pass camera tutorial using arrows or WASD
- AL-1003 Return button on Singleplayer option
- AL-1001 Units not moving if the player commands them too far
- AL-999 Moving Units Duplicate Acknowldgements
- AL-998 Camera Doesn't Rotate
- AL-996 Builders not building structures and only running towards them
- AL-993 Archers attacking enemies outsides their fog of war
- AL-992 No option or button working on Settings
- AL-991 Reimplement Archer Sounds
- AL-990 Intro Video Not Playing
- AL-989 Intro and Outro Timelines
- AL-988 Attack (3d) Audio Not Working
- AL-987 Implement Audio Clips
- AL-986 Make adjustments for pikeman for damage and other things.
- AL-985 Fix Animations for Pikeman
- AL-984 Newly created pikeman are spawned "inside" the terrain
- AL-983 Units moving through a cliff on mission 1
- AL-982 No collision on environment buildings on mission 1
- AL-981 Unit box selector with enemy Town Center softlocks the mission 1
- AL-980 Skeleton Archer not having a bow
- AL-979 Leave Just One Book
- AL-978 Cavalry units don't have line of sight to explore the fog of war
- AL-977 Population number breaking when population is a certain number
- AL-976 Zoom out option in tutorial requiring the fully zoom out + keep zooming out
- AL-975 Softlock while selecting units on tutorial
- AL-974 Fix Blur On Main Menu
- AL-971 Create Loading Screen After Match is Found and Skirmish Map
- AL-970 Create Finding Match Screen After Faction Selection
- AL-969 Update MainMenu to Pull in Save Data
- AL-968 Fix Video Timelines
- AL-967 Remove Old References SaveData.XML
- AL-966 Units not attacking enemies on mission 1
- AL-965 Tutorial for screen not decreasing Peace Time
- AL-964 3D Logo Updates
- AL-963 Loading Screen
- AL-962 Save Single Player Progress
- AL-960 Add kims audio to buildings
- AL-959 Add new 3d logo to main menu
- AL-957 Add Units to Charlies doco
- AL-956 Re Animate the peasant model
- AL-955 Work on Main Menu Scene
- AL-952 Peasants should search for other buildings to help finish
- AL-951 Settings option on Main Menu crashing the game
- AL-950 Single Player and Multiplayer options redirecting to the same game mode
- AL-949 Setup New Main Menu For Single Player
- AL-948 Begin framing work for Tutorial Mode
- AL-946 Check All Building Health bar locations
- AL-945 Fix Mini Map BackDrop
- AL-944 Move Intro and Outro Videos into Small Chapter One Scene
- AL-942 Town Center sound only stops playing if another sound is played
- AL-941 Box selection prioritizing units instead of unit + buildings
- AL-937 remove skip buttons all together.
- AL-936 camera background black not blue for videos
- AL-935 make sure that videos are its skipping on its own
- AL-932 Unit health bar not disappearing when being deselected
- AL-931 Unit spawn gathering point not showing on different types of camera zoom
- AL-930 Incorrect model/design for beacons
- AL-929 Widen and smooth out terrain for small chapter 1
- AL-928 Close button on building menu not working for workers
- AL-927 Unit portrait has the same image as previous selected unit
- AL-926 General hit sounds for Units
- AL-925 No limit where the units can walk on the sea/water
- AL-924 Player not able to build Archery Range on mission 1
- AL-923 Button Main Menu not working after failing/winning a mission
- AL-922 Remove unit health bar on cinematic videos
- AL-921 Create a full master list of audio needs. Things complete, still need work and completed.
- AL-910 Battle Tower Dawn Building
- AL-909 Darkness Docks Building
- AL-908 Dawn Docks Building
- AL-906 Player not able to command attack on units
- AL-905 Add Outro Video
- AL-904 Create Books for Main Menu Chapters
- AL-903 create video cuts for main menu
- AL-901 Dark Unit - Crab
- AL-900 Dark Unit - Demon Warrior
- AL-899 Dark Unit - Flying Demon
- AL-898 Dark Unit - Hell Hound
- AL-897 Dark Unit - Wendigo
- AL-896 Dark Unit - Werebear
- AL-895 Dark Unit - Warewolf
- AL-894 Building a stable locks the player from other actions (until mouse right clicking)
- AL-892 Game not pausing/stopping if it isn't on main screen (alt+tabbing)
- AL-891 Health bar clipping on unit model
- AL-890 Minimap not working correctly
- AL-889 Remove Merlin And Arthur Spawner
- AL-887 Cut Scene Walking on to the boat
- AL-886 Single and double click not working for units
- AL-885 Visual bug on starting area for Mission 1
- AL-884 Cinematic video not automatically skipping on mission start
- AL-883 Cinematic video not being shown on game start
- AL-882 Arrow launch and impact on different materials
- AL-881 Main menu not being firstly loaded on build 'development - dev'
- AL-880 Dark Unit - Skeleton Warlord
- AL-879 Dark Unit - Skeleton Archer
- AL-876 Some trees being selected on the start of Mission 1
- AL-875 Peace time on Mission 1 not decreasing
- AL-874 Aggressive units along the path of Mission 1 doesn't have movement
- AL-873 Church building softlocking Mission 1
- AL-872 Not able to pass mission 1, as 'Secure the camp site' isn't being triggered
- AL-871 When more than one civilian is selected, the build menu is blank
- AL-870 Merlin and King Arthur always being selected
- AL-869 Pathing issues after double click
- AL-868 Arrows being targeted above the enemies
- AL-867 Unit box selector not automatically disappearing
- AL-864 Update Fog Of War
- AL-859 Create a doco for tech trees, army trees, and others.
- AL-857 Remove Background Behind Mission Complete
- AL-856 Re Rig Merlin
- AL-854 Visual glitch after merlin and Arthur leave the cave
- AL-850 Pressing escape during a mission pauses the game but will not show a (temporary) menu, basically locking the player out
- AL-849 The units are already in a moving state while the cutscene for mission 1 is shown
- AL-848 For Units spawned in have them not run to a location, spawn them at that location
- AL-847 Fix Merlin Model
- AL-846 Finalize Missions For Single Player Chapter 1
- AL-845 Matchmaking System
- AL-844 Ensure Arrows Disappear After Hitting Unit
- AL-842 Add Mission Beacons
- AL-841 Wrap Up Mission 2
- AL-840 Wrap Up Mission 3
- AL-839 Replace Squad System
- AL-838 Camera Zoom In Min Height
- AL-837 Camera Zoom Out Max Height
- AL-836 Fixing Intro Scene
- AL-834 Increase Hit Box For Attacking Unit
- AL-833 Missions Stuck
- AL-832 Trees Floating In Air
- AL-831 Structures Menu
- AL-830 MOBS Should Fight who they encounter first
- AL-829 Need A Visual Cue For Attacks
- AL-828 Swordmen just Standing around For Some Reason
- AL-826 Archers Stop Attacking Other Enemies
- AL-825 MOBS Sometimes stop attacking
- AL-824 Archers Take Too Long To Respond
- AL-823 Start working on Skrimish mode
- AL-821 create Mission Complete and Mission Failure UI
- AL-819 Dark - Aviary
- AL-818 Dark - Battle Tower
- AL-817 Dark - Demon cave
- AL-816 Dark - Fortress
- AL-815 Investigate Library / Menu Scene
- AL-814 Create Missions
- AL-812 Create Icons for Dawn Faction.
- AL-811 Update Cave V2 for cutscene.
- AL-810 Updated Cutscene for singleplayer. Cave and Troops
- AL-809 Write out all the building sound references and unit references for audio.
- AL-808 Change Under Attack Sound to Horn
- AL-806 Arrows do not fire from the correct position but from the opposite side of the unit
- AL-801 Add the Aviary to RTS Engine.
- AL-799 Replace King Arthur Model
- AL-797 Concept Faction Icons
- AL-792 Import Hero - Arthur - RTS ENGINE
- AL-791 Import Hero - Merlin - RTS ENGINE
- AL-789 Objective Complete
- AL-788 Create End Mission Video
- AL-786 Pathfinding Issues
- AL-774 Random dawn troops you find in the world currently attack you, they need to become your friends.
- AL-773 Campaign Flow
- AL-772 Checkpoint Keeps Incrementing
- AL-770 Hero Unit Not Getting Attacked
- AL-768 Adjust and flatten paths for astar path finding.
- AL-766 Write a short description for each unit both from a sound perspective and wiki lore.
- AL-765 Finish videos for Kim for Sound Design
- AL-764 Work on Morgana
- AL-763 Can't Go Past Mission 2
- AL-762 On Focus Navigation Items
- AL-761 Enemy Spawning During Peace Timer and Then Disappears
- AL-758 Units Stacking
- AL-757 Mission Complete Sound
- AL-756 Chapter Failure Sound
- AL-755 Chapter Complete Sound
- AL-736 Darkness Sacrifice Pit - University
- AL-735 Dark - Stables/Hellpit
- AL-734 Dark - Siege/Forest Cave
- AL-733 Dark - Mage Tower
- AL-732 Darkness Lumbermill
- AL-731 Dark - Prison/House
- AL-730 Darkness Church
- AL-729 Fortress
- AL-728 Dark - Blacksmith/Forge
- AL-727 Skeleton Barracks / Graveyard
- AL-726 Aviary
- AL-725 Dark - Barracks/Graveyard
- AL-724 Dark - Altar
- AL-709 Wizards Tower
- AL-708 Church
- AL-707 University
- AL-706 Townhall
- AL-705 Stables
- AL-704 Siege Workshop
- AL-703 Sawmill
- AL-702 House
- AL-701 Blacksmith
- AL-700 Barracks
- AL-699 Archery
- AL-698 Aviary
- AL-697 Altar
- AL-696 Replace Peasant Model
- AL-693 Make sure fog of war is working correctly
- AL-692 Adjust Darkness buildings so they are correctly on the ground
- AL-691 Integrate Hero UI with merlin and Arthur
- AL-690 Menu Items Unlinked
- AL-685 UI Implementation with RTS
- AL-684 Review Darkness Structures
- AL-681 Figuring out Arthur and getting him game ready.
- AL-680 Adjust Main menu and single player menu to start the single player experience.
- AL-674 Finalize and Test Encampment Mission and Endgame Sequence
- AL-670 Adjust Wave Manager for Unit and Wave Configuration
- AL-666 Ensure Darkness Units and Buildings Function Correctly
- AL-653 Finalize Logic for Mission Win State and UI Transitions
- AL-648 Adjust Win/Lose State Logic and Implement Checkpoint System
- AL-643 Spawn and Manage Dawn Units Across Chapter
- AL-636 Create the player manager for the dawn units
- AL-635 Create music for video (story book)
- AL-634 Add the video that hannah is working on. (story book).
- AL-633 Hide UI during video and cutscene.
- AL-632 Create an ability to turn objects off and on per mission.
- AL-631 Add win and lose states for the single player.
- AL-630 Setup Transition between missions same map
- AL-629 Horn Sound to Signify Mission Transition
- AL-624 Darkness Faction Unit Animations
- AL-620 Creating introduction trailer for ingame single player
- AL-617 Sounds Pass List
- AL-616 Figure out King Arthur
- AL-615 Figure out Merlin
- AL-614 Create missions for single player game mode
- AL-613 Help Create player hub and other UI for the game.
- AL-612 Help create Icons for buildings Darkness and Dawn
- AL-611 Add new camera for in game cinematics / cutscenes
- AL-601 Stables - Helldogs
- AL-600 Aviary - Flying demons
- AL-599 Create Wizard Tower - Skeleton Mage
- AL-598 Church - Gothic
- AL-597 Create Sacrifice Pit - University
- AL-596 Using RTS Engine create the new faction type of Darkness
- AL-594 Implement The Darkness Faction
- AL-591 Create Darkness Structures
- AL-589 Optimize Structures
- AL-587 Remove Trees From Base Areas
- AL-586 Mesh Baker
- AL-584 Optimize Units
- AL-583 Fix Lights On Construction State
- AL-581 Add Ambient Lighting To All Structures Level 1
- AL-572 Adding Grunge to Ruins on Demo Level
- AL-566 Investigate Implementing FOW
- AL-565 Investigate Implementing Minimap
- AL-484 Remodeling of Shipyard Structure - Standard and Extended Versions
- AL-475 Upgrade and Redesign of House Level 2