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Frozen Synapse Prime - Patch 4
December 17, 2014by D11_D.Arquette
GamePatchNote Digest
Frozen Synapse Prime Patch Notes — December 17, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Release Notes 17/12/2014.
Hi guys, thank you all once again for your feedback and support for Frozen Synapse Prime. We've done a lot of changes that have been heavily requested by the community, among a few other general fixes.
We hope you all continue to play and enjoy Frozen Synapse Prime.
Community Changes
- Enabled 2 week timeout for Multiplayer matches (all previous matches that have been inactive for two weeks will now expire).
- Customisable team colours in Skirmish and Multiplayer.
- Wait command bar now shows icons for what order is attached to the wait point.
- All previous statistics from the old server, have now been carried over to the new server.
- Added a scroll bar to the Leaderboards.
- Allow user to hide paths on a per unit basis (you can do this by pressing "P" or by pressing in the Left Stick).
- Left clicking anywhere outside the Command Wheel will close it.
- Hovering over a Waypoint when opening the Command Wheel will now select it first.
- A maximum of 16 Waitpoints can be added to the Wait Command bar instead of 8.
- Increase max Waypoints in plan to 50 (from 25).
Fixes
- Fixed a waypoint placement/deletion crash
- Fix for some potential DX9 crashes
- Cursor snap for controllers have been removed
Known Issues
- Some edge case DX9 Crashes
- Recent Drivers for Intel HD Graphics cards do not display the game correctly.
- Opponents starting locations are known in Dark Matches when they can be moved.
Thank you all once again, if you have any other suggestions or general questions feel free to contact me via Twitter @D11_Darquette or send an email to; [email protected].
D.Arquette
Community Experience and QA Tester