Frozen Synapse Prime - Patch 3
Frozen Synapse Prime Patch Notes — November 27, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Release Notes 27/11/2014
New online Server
We are pleased to announce that we have fixed the crash bug that has been affecting multiplayer for some users.
This was caused by match data becoming corrupted while being sent to the server. We have since fixed the bug causing the corruption thus preventing the crash from occurring in newly made matches. Unfortunately, we are unable to fix existing matches experiencing the crash and so attempting to open those matches will still result in a crash. Although we are able to delete the individual crash cases from the server, these matches would reappear as soon as either of the match participants came online.
We have concluded that the best method to get rid of all the crashing matches is to use a new online server which you will connect to automatically on downloading the latest patch. This means that all matches from the previous server are no longer accessible by default. You will however still be able to access the old server to finish any matches in progress. You will not be able to create new matches on the old server. Please see the forum post for more details.
Accessing the old Server
To access the old server:
- Navigate to the ‘Local Files’ for Frozen Synapse Prime.
- In the Steam Library: Right Click on Frozen Synapse Prime.
- Select Properties.
- On the ‘Local Files’ tab: select ‘Browse Local Files’/
- In the Steam Library: Right Click on Frozen Synapse Prime.
- Edit the ’config.xml’ file in a text editor (Notepad)
- Find the command ‘
’ - If the command is not present in your config.xml file simply copy it from this post and paste it at the bottom.
- Change the value to ‘1’ (
) - Save the file
- Launch the game and you will connect to the old server.
To change back to the new server, on step 4 change the value back to ‘0’.
You can also Verify the integrity of the game cache to return to the new server.
Community Changes
- Max map size increased from 1200x1200 to 1600x1600 for certain game types.
- Max units per side in skirmish and multiplayer increased to from 6 to 10.
- Max number of concurrent online matches increased from 20 to 100.
Please note, playing with larger maps or unit numbers may cause undesired effects in games.
Fixes
- Fix for replay theatre sometimes not showing matches.
- Improved server stability.
- Safeguards against multiplayer crashes.
- Various crash fixes
- Fix for ‘Single Axis’ inputs snapping the map to the top left hand corner of the screen.
Known Issues
- The snap to elements with a controller is too forceful.
- Recent Drivers for Intel HD Graphics cards do not display the game correctly.
- Opponents starting locations are known in Dark Matches when they can be moved.
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