Difficulty, unlocking and fixes
Chime Sharp Patch Notes — July 21, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello all,
First! Thanks to all of you who’ve bought, played and said such kind things about the game so far. It’s so great to see it out there out and fantastic to see how you’re getting on.
As I mentioned in the last Kickstarter update before release I was worried about how hard / easy you the game might be. It turns out it’s hard: I want to make sure everyone gets to explore all the music and right now plenty of people can’t.
So in the next update, coming very soon:
++ NEW SONGS will be unlocked on hitting 40% coverage in any Standard level, in line with the original Chime
++ SHARP MODE will be unlocked on hitting 60% coverage on Standard
++ STRIKE MODE will be unlocked on hitting 60% coverage on Sharp
++ CHALLENGE MODE will be unlocked on beating a single board in Standard
++ SECRET BONUS 1 will be unlocked, element by element, on hitting 100% coverage in any level
++ SECRET BONUS 2 will be unlocked by beating at least one board in every track on Standard
We’ll also be adding a guide that explains how to play: the basics, the differences between the modes and some basic tips. There’ll still be subtleties, secrets and strategies for people to discover, but it’ll be much easier for new Chime players to get started.
This should open the game up to everyone and still give experienced players something to aim for (alongside the achievements, which are currently not switched on but will be soon).
Of course what you SHOULD be aiming for is the top of the score charts because the most important achievement in this gentle, kind experience is the achievement where a friend sees your high score so far ahead of theirs that they burst into tears. UNLOCK THAT.
Game on,
Ste (TeamSte on Steam)