Bubbits Demo Update 5 - More Responsive Controls
Run or Die Patch Notes — November 10, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
If you never heard of it before: Bubbits is the next Team Flow project! The goal is no less than to create the best bubble shooter on the planet. It is a very different game compared to Run or Die, but you can absolutely expect tight gameplay and interesting gameplay mechanics in this one as well! I hope you give it a chance!
Big features
Shorter cannon load time
Tighter cooldown between shots
You can now use hold while a bubble is still in flight
Scroll mouse wheel to use hold (this one feels really good!!)
Long story short: The gameplay should feel more fluid
Bugfixes
Daily not working for the past 12 hours is fixed now!
Developer Thoughts
This update is a really important one for me. Bubbits controls felt alright before, but I always felt like they could be even more tight.
Prior to the big netcode update earlier this year, it was technically not possible to have players taking actions in a quicker succession. Now that it is possible, I am so happy that I can tighten up the controls to the next level, even in Multiplayer!
If you encounter any issues, head to the steam discussions, join us on Discord or get in touch via the Feedback button!! It is always a bit frightening to make changes to core systems, but if these changes make the game better in the long run, I want to keep going for them. Thank you for being a part of the Bubbits family, even before our v1.0 launch!