What I've been working on recently
SinaRun Patch Notes — February 13, 2017
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
It's been quite some time since the last SinaRun update (August) now!
For this new update, my focus has been on improving the current content and overall polishing (I feel like I've said that before?). Of course, that doesn't mean there's no new content! But I must admit it wasn't the focus of this update.
Alright, let's start!
Better UI Controls

This update will include many improvements to the menus such as drop-down lists and checkboxes which should help navigating and selecting the right settings
This update also include keyboard and controller navigation and thus finally making the game fully playable with a controller. I would still (and will forever) recommend playing with KB/M but people should still be able to play with controllers if they want to!
Improved Maps

Polishing and improving the actual content (aka not the UI) is also something I really wanted to do for this new update. Above, you can see that Wanderer Hideout was (almost) completely remade with better visuals and (hopefully) more balanced gameplay. I won't spoil all the changes yet but others maps also received similar changes and overall I think it look pretty nice!
UI/UX and Maps updates are the two major points of the update, however these are far from being the only changes! More features and additions will be revealed up until the release. There's still a lot of work to do so no release date is planned yet but I hope to be able to release in the coming months or at least do beta tests (like the one I did in July) relatively soon.
I hope you people will enjoy all the changes and additions I've been working on for the last few months :)
Thanks for taking interest in the game!