GamePatchNote Digest
Outworld Station Patch Notes — June 4, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Attention Station Commanders, Version 1.0.0.5 is now available with the following changes and fixes:
New Features:
- Made a lot of changes to the Steamdeck Control Scheme
- Void Anomalies not so easy to kill with conventional defences
- Added "Copy Links" and "Paste Links" with hotkeys to the Advanced section of module popup
- Added "Paste Setup" and "Paste Links" to the Multi-Select tool so you can duplicate a module's setup and links easily to many buildings
- You can now add an Exo-Planet lifter to the TODO list
- You can now add an item filter for Overdrive Cores
- You can now manually remove (and add) Antimatter to/from a Mk 3 Fuel Depot
- You can now build Equipment and Freighters from the Quantum Storage
- When completing Optional contracts, rewards are placed in the first available HUB with space
- You can now change the Priority of the Laboratory
- You can now set the minimum "Max Efficiency" value from 1% - 100%
Bug Fixes:
- The lower toolbar now resizes with smaller window sizes without overlapping
- Fixed an issue with Particle Accelerator showing incorrect output/min when set to less than 100% Max Efficiency
- Fixed an issue where a tug transporting a Component would drop it in mid air if switched off mid-way through
- Fixed an issue where the Tug would not drop a large ship into Fuel Bay/Ammo Depot
- Fixed a bug where multiplayer text chat lines overlapped the UI
- Fixed a bug where Moved buildings would lose links in a MP game
- Fixed a bug where Containment Chamber would not accept more than 100 Exotic Matter dropped [off
- Fixed an issue where the tooltip for a Derelict was offset far to the right
- Fixed a UI issue where Advanced settings buttons were overlapping
- Fixed an issue where the Shipyard requested too many materials for the "Max Ships" set
- Fixed an issue where the Mission Objective briefing appeared every time you load
- Blueprints with Pipes now calculate build-parts correctly
- Fixed an issue with Particle Accelerator allowing multiple items to be produced with a single Loop
- Fixed an issue with the Component Factory not requesting the correct amount of items
- Fixed an issue when renaming a module with lower-case letters not updating