November - December Update
The Repopulation Patch Notes — December 25, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
HAPPY HOLIDAYS!
HAPPY HOGMANAY, MERRY CHRISTMAS, MERRY YULE, HAPPY HANUKKAH, HAPPY KWANZAA, BOXING DAY!
We wanted to give you a quick but informative update during this special time. We know posted news has been sparse for the last 6 weeks as we have been very busy, but we really enjoyed all of the one on one with our community.
This is more a teaser of what is to come than anything, however, we wanted to let you all know that we have been working hard and have not given up!
I want to give a special thanks to all the players and testers! We have all been busy working and testing, and this has really paid off.
So, Thank you! As always, it has been great working and talking with all of you on Production (Live) and on Test.
HOLIDAY CHEER GAME UPDATE!
As many of you may have noticed, we have added in some holiday cheer throughout the Island and the Mainland. Decorations have been hotpatched in over the course of the last several weeks.
Various trees and presents can be found throughout the world. We hope you enjoy the small touches and additions this year. We plan on having a little surprise for all current players as well. Stay tuned!
You can find the trees and decorations throughout the island, especially around the Embassies. Odwerki had worked hard to decorate the FPR and OWON areas, especially the main cities.
Now onto the good news...
PATCH DAY IS COMING
We are so happy to announce that our current work on the Container Update is completed. The current QA testers are going through the final changes that we finished on the 23rd and the 24th of December. Monday, the 28th, we will be updating once more to let you know more details.
We do not have an exact day yet for the update push, however, we can say it will still be pushed out to you all within the Holiday season.
There are still a few things we are waiting on feedback from. We want to make sure that we have a playable push, with accurate information for the Game Update as well as any possible hotfixes and smaller updates we may need to push for the next few weeks after.
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TESTING AND PERFORMANCE BOOST
During early testing and development for the Container Revamp, we found one large issue that was causing an additional drain on player and server resources during gameplay.
All NPC’s had an on-tick function that was causing NPC’s to constantly check (And players to check NPC’s) stealth setting. On-tick means that every 1-2 seconds. The scripts were constantly running over and over. The more NPCs you had in an area the more that were actively running.
This has since been disabled and removed. It does not affect your gameplay, skills, or abilities. This only affects the scripts that were constantly running in the background.
NEXT NEWS UPDATE
We expect to have the next big news update next week. Along with more information on the game patch. The information we will be covering will be a bit, even though it mostly covers the Container System, we will be touching on other systems that had to have some adjustments.
We will be releasing the following information:
- Patch Release Date
- Container Revamp Specifics
- Issues and Hurdles we have faced
- Benefits of the changes, Now and in the future
- What we have planned next