Hangeki Patch Notes — March 21, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Mostly optimizations this time, but we've added a new mechanic to hopefully clarify the purpose of the "Hangeki" more.
Using the "Hangeki" now causes enemies to drop coins. These coins have diminished value.
We've noticed many players hold on to the "Hangeki" in hopes of getting more coins by doing so. This is never a good strategy as the small amount of extra meter you gain by doing so is offset by the meter decay that happens when not hitting enemies.
But don't worry, the amount of meter you'll end up with throughout the level is about the same since the "Hangeki" coins have reduced value, ( basically the amount you would have obtained if you manually cleared the wave with meter decay taken into account ).
Full list of changes are below:
- Using the "Hangeki" now causes enemies to drop coins. These coins have diminished value.
- Brighter moon in Nebula.
- Global scores load things more intelligently.
- Level assets are preloaded in the menu. So mid-level stutters should no longer happen.
- 3D assets are no longer loaded for 2D mode.
- Score loading will no longer overload the connection with too many requests.
- Minor graphical bug fixes.