Far Far West Patch Notes — June 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Howdy everyone!!
We're back with another small patch for y'all,
PATCH 0.1.1.10

As always, we read and listen to your feedback on our changes! If we added or modified something that the community disagrees with, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!
VISUAL
New Lobby look for this summer!

Beware of the vultures…

BALANCE
WEAPONS
🔼 Quad Cylinder
Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience.
Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!)
Reduced recoil during ADS by 50%
Base ammo from 192 to 216
Base damage from 8 to 9
Accuracy upgrade is now available on the weapon
JOKERS
🔼 Pigshot
Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!)
🔼 Shroom Grave
Mushrooms restore 30HP instead of 20HP
🔼 Run & Reload
Now give +50% move speed instead of +30%
🔁 Anti-Gravity Falls
Now activates anti-gravity only if you dash or jump within the zone
🔼 Magic Friendship
Area of effect increased from 15 meters to 20 meters
🔼 Destroyer
Max equippable increased from 1 to 2
🔼 Hit Me
HP restored has been increased from 0.5HP/sec. to 0.75HP/sec.
🔼 Mark Ace
Buff duration has been increased from 3 sec. to 5 sec.
🔼 Chonky Throw
The boomerang is twice as big > The boomerang is twice as big and goes through shields
🔁 Rampage
The current iteration of Rampage doesn’t have a spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting
Killing an enemy grants 25% movespeed for 3 seconds (no stacking) > Gain 5% reload speed on kill for 10 seconds, up to 100%
Rarity increased from Fine to Prime
An icon has been added near the HP bar to display your current buff amount
🔼 Mindshot
This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once
Your weakspot hits cause an explosion > Weakspot hits have 50% chance to cause an explosion
Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so that this unique Joker is constantly good and rewards the player for aiming well
Our recent change on Homing Burst has led to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player's skill, but this iteration works by itself without even really aiming.
🔁 Aiming Burst
While aiming, your shots have perfect accuracy, and you are not slowed down > +30% weakspot damage and piercing bullets while ADS
🔽 Homing Burst
The first and last shot of your magazine fires 5 homing bullets > Every 6 bullets fired, shoot 1 homing bullet at nearby enemies
SPELLS
🔼 Finger Guns
Shoots 17% faster, and projectiles are no longer affected by gravity
ENEMIES
Some of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees)
🔽 Bees
Attack duration lowered from 8 sec. to 6 sec.
Base damages reduced from 4 to 2
🔽 Cryptic Slinger
\ Damage has been lowered by 33%
\ Projectile speed has been lowered by 25%
🔽 Cryptic Elites
Lowered HP by 20%
🔼 Cryptic Horseman
Buffed HP to match Elites HP
PROGRESSION
🔼 XP Tickets
Now give +5 levels instead of +3 levels
BUG FIXES
Very minor bugfixes and tweaks are not listed
Fixed +15 bugs, including:
Fixed an unintended interaction that allowed a player to cancel their reload via a weapon inspect animation
Fixed the issue that would cause a Deathrattle to prevent navigation within the Wandering Trader or Refiner menus
Fixed the issue that wouldn’t let you do 2 quests in a single mission if they came from different NPCs
Fixed the issue that would leave the mouse on screen after you’ve held right click while using the emote wheel
Cryptic Train now properly rewards XP for weapons when you hit it
Bow explosions XP is now calculated client-side, improving its reliability
Battlecries are no longer replayed in a loop during the tutorial
Joker Second Wind: now properly triggers when the player dies while riding the horse
MISC
Jokers that can’t be dropped are now marked as such before you collect them
Reworked flash screen effects (dash, heal, shooting bullet)
Joker Life Pact can now be dropped
Joker Soul Eater: refined description to make it clearer
Thanks for readin'! See y'all next time.

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