GunBang Patch Notes — September 16, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
1. Fixed a bug where bosses were impossible to defeat.
2. Buffed enemy HP scaling for increased difficulty.
3. Updated the font for improved readability.
4. Resolved an issue where the LaserGun only dealt damage once.
5. Corrected several bugs in upgrade descriptions.
6. Made minor improvements to the user interface.
7. Various small bug fixes.
8. Capped the combo multiplier at X300 to prevent excessively high scores.
9. Fixed an issue with the game wins counter.
10. Resolved a bug where trap arrows dealt no damage.
11. Fixed an issue where Chaos modifiers would instantly kill the player.
12. Improved textures on the Desert arena.
13. Added red details to enemy projectiles for better visibility (testing phase).
14. Fixed a bug with the crosshair when pausing the game.
15. Corrected an issue where the green teleport appeared over certain textures.
16. Fixed a bug where the crosshair was hidden beneath some textures.
17. Resolved a crash when clicking on the bow in the codex.
18. Made slight adjustments to the upgrades list.
19. Fixed recoil-related bugs (no recoil wasn’t functioning, recoil wasn’t applying to bullets).
20. Improved auto-aim for most weapons (in testing).
21. Fixed a sound bug with fuel-based weapons.
22. Lowered the volume of enemy death sounds.
23. Fixed broccoli hitboxes.
24. Fixed Kobolt shielder hit range.