GamePatchNote Digest
GunBang Patch Notes — September 17, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone! I’ve been hard at work improving GunBang, and I’m excited to share the latest update with you all. Here’s what’s new:
- Added damage text for fire element – You’ll now see damage numbers when hitting enemies with fire element.
- Added immunity time during rolling – Rolling now grants a brief invincibility period, making dodging more effective.
- Fixed Shouting weapon unlocking bug.
- Potential fix for mushroom boss attacks – I’ve worked on fixing a bug with mushroom boss attacks. Let me know if it’s better!
- Sniper weapon change – Increased sniper bullet count from 1 to 5.
- Sword base damage adjusted – Reduced sword damage from 3 to 2.
- Fixed ranged enemies not dealing damage – Ranged enemies should now deal damage properly in combat.
- Added immunity frame to roll – You’ll now have a brief invincibility frame when rolling to help avoid attacks.
- Added immunity time after taking damage – After getting hit, you’ll be invincible for a short time to recover.
- Fixed roll stopping issue – Resolved the issue where the character would stop after rolling.
- Increased enemy bullet size – Some enemies’ bullet sizes have been increased from 1.0x to 1.5x for better visibility.
- Fixed carrot hit animation – The hit animation for the carrot enemy has been fixed and should now display correctly.
Thanks for all your feedback and support! Keep those bug reports and ideas coming, and I’ll keep improving GunBang. See you in the game!