GamePatchNote Digest
GunBang News — October 17, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Adjusted:
- Added prestige skins (1-5) for the next 12 weapons.
- Deleted the small stun on enemies after being hit, so they don’t fall behind after attacking.
- Crosshair is now saved after any crosshair change in the customization shop.
- Minor visual tweaks in the GUI.
- Tweaked enemy health bars.
- Fixed resolution issues causing pixelated graphics.
- Tweaked player movement for smoother controls.
Balance:
- Pistol: Buffed for a smoother start. Damage increased from 2.5 -> 3.25; Attack speed increased from 1.5 -> 1.75.
- Shotgun: Damage increased from 1 -> 2.
- Fire Sword: Damage reduced from 2 -> 1.
- SMG: Damage increased from 0.75 -> 1.25.
- Fire Hands: Damage increased from 0.5 -> 1.
New:
- Instead of instantly moving to the run end room, a book now drops from above.
- You can now reload weapons with "R" on the keyboard or "X" on an Xbox gamepad.
Fixed:
- Fixed fire element size scaling issues.
- Fixed music across all maps.
- Fixed hitboxes for all enemies.
Coming Soon:
- Mage skill tree is complete, and once the rest of the classes are finished, it will be added live.
- Gambling machine (One-Armed Bandit) will be added between rounds in the next patch.
- Remaining prestige skins for weapons.
There may have been smaller changes that I forgot to note!
Thanks for playing and for all your feedback! Let me know how these changes feel, and keep the suggestions coming. See you in GunBang!