Ylands Patch Notes — December 16, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Critical Fixes:
\ Fixed: game getting stuck during loading on mobile if your last visited yland was a sharegame on PC
\ Fixed: loot container sometimes being inaccessible after the ship it was on sunk
\ Fixed: players losing all their loot if they died on board of a ghost ship (or any object that can despawn) and did not get their loot before morning
\ Fixed: players potentially losing their loot container if they slept in range of scripted cannons
Fixed: players falling through terrain when dismounting animals
Additions:
Animals:
Added: Jerboa (spawns in arid biomes)
Items and entities:
Added: new inventory container for weapons - Weapon cache (recipe available)
Added: Jerboa bait (recipe available)
Added: Package of orichalcum (recipe available)
Added: Package of cobalt (recipe available)
Added: Package of ylandium dust (recipe available)
Added: Package of bamboo sticks (recipe available)
Added: Package of steel plates (recipe available)
Added: Package of planks (recipe available)
Added: two firecracker decoration items (recipes available)
Added: three new carpets - ornamental tapestries (recipes available)
Added: three small carpets - happiness symbols (recipes available)
Added: new front car mask - pig version (recipe available)
Added: Pig helmet (recipe available)
Added: Peacock statue (recipe available)
Added: four hats available to all players (bronze, iron, silver and gold) (recipes available)
Added: Floppy disk decoration (recipe available)
Added: CAG logo (rare decoration, can be found only in specific tundra encounter)
Added: brand new special decoration (sticker) which can be very rarely acquired exclusively through winter event (chest) drops
Obsolete items restored and returned to the game:
Added: Painting kit tool (paint gun with smaller range, recipe available)
Added: Rope decorative component
Added: Piece of coal decorative component
Added: Nugget of purest green decorative component
Added: Oyster shell decorative component
Added: Basic repair kit decorative component
Recipes for existing items/entities:
Added: recipes for ancient, orichalcum, elven, esoteric, ylandium and alien relicts (21 new recipes)
Added: recipe for Elven astrolabe (globe)
Added: recipes for Lavish clothes (hat, torso, pants, boots)
Added: recipe for Festive tree (obtainable only from specific polar random encounter)
Added: recipes for Machinegun and Cobalt machinegun (can now be used in adventure mode as well)
Random encounters:
Added: new random encounter Seashell house (asset made by Yohaslego)
Added: new random encounter Mysterious hand (assets from Yohaslego)
Added: new random encounter Ancient gate (assets from PabsOrwel)
Added: new random encounter Christmas tree (assets from Sophie72 and Spyler)
Pets:
Added: Golden pheasant pet
Added: Glide penguin pet
Added: Owl director pet
Added: Dragophone pet
Added: Red peacock pet
Added: Ancient scarab pet
Added: Cheery chick pet
Added: Flying panda pet
Added: Royal lion pet
Added: Jade dragon pet
Costumes:
Added: Fox king costume
Added: Fox bull emperor costume
Added: Bulb automaton costume
Added: Camera transformer costume
Added: Eastern woman costume (misuri)
Added: Eastern man costume (tonjiro)
Added: Robophone costume
Added: Cat pharaoh costume
Added: Martian costume
Added: Rocket pilot costume
Added: Bumblebee costume
Added: Stealth engineer costume
Tweaks:
Machineguns now have reduced accuracy and are again available in adventure
Elven ship and its recipes have been added back to the tech tree
\ campfires now do not burn out instantly when it starts raining
\ increased radius of improvised, pineapple and potato grenade
\ hint text for mobile buttons does not clip with other buttons anymore
\ Opuntia is a bush and no longer a plant (cannot be placed into a flower pot which caused multiple errors due to its concave colliders)
\ changed incorrect windows in ruined church encounter
\ rebalanced log and stick drops from trees from small (4 logs 2 sticks) to largest (20 logs and 10 sticks)
\ new icon for pure damage
\ Text in local chat now has a different color than text in the game tab, now matches colors shown in hints
\ color of key items in crafting interface is now more distinct
\ unread messages indicator is now red on all platforms and in all windows
\ Get more button text in blueprints/pets/costumes is now correctly scaled in all languages
\ new creative mode image
\ increased shadow in dialogue windows so object names behind the window do not interfere
\ disabled animation of profile icon in exploration map as it was obsolete
\ text in focus hints is now properly centered
\ Tweaked: 1*2*1 wooden stair recipe now correctly uses 1 wooden nail instead of 4
Tags for ranged weapons changed so that they are now correctly placed into weapon caches and do not break item position for power tools
Adjusted categories in the blueprint shop window
Adjusted a few alignments in the profile window
The cube now starts searching only when you input at least 3 characters
Previews in the shop on mobile are now larger
Alien leather scraps now fit into the hunter satchel
Separated marble/steel planks from their blocks bundle so they do not duplicate 80 recipes in the crafting UI
Minor Fixes:
\ energy items (engines) can now only be filled when they have less than 99% fuel
\ Chat text bubble sometimes remained visible in the scene indefinitely
\ A burning campfire can no longer be infinitely fed with wood
Fixed a wrong animation for sitting on latrines
\ Planted dwarf pine was incorrectly placed into the trees category instead of the bushes category in the cube
\ All mushrooms should now be correctly filtered in the catalogue
\ Moved clay jugs and wooden shelves from container category to miscellaneous category in the catalogue
Fixed Redstart trunk lights not changing material emissivity
\ Some blocks were missing the block classifier in the catalogue
\ Sailship graveyard encounter now has its missing notes back
\ The text for building blocks in the cube was too large
\ Some crystals (blue, red, yellow) had the same icons in the catalogue
\ Fixed overlapping visuals in combination padlock UI
\ Fixed incorrect spacing in the game details window
\ Hint text for workstations is now centered properly
\ Fixed decals on oak trees
\ The Alchemist Skeleton random encounter now has localized notes
\ Fixed a ladder problem and Z-fighting in the Hunting hut random encounter
\ Wooden pieces no longer automatically appear in the inventory when dropped by destroyed objects
\ Tooltips in the adventure map should now scale properly
\ The quality control handbook task no longer has a blurry image
\ Removed the counter in the coral capture handbook task as it was confusing
\ The name of creators in community game details is no longer shown twice
\ Some monsters like totem golems or mutated animals now have properly placed particles between bones
\ Acai and banana trees now correctly change model when looted after being felled
\ The desert encampment key is now properly named
\ Fixed several encounters having objects that were interactable and should not have been or vice versa
\ Fixed Z fighting in several random encounters
\ Fixed a few incorrectly buried items in some random encounters
\ Fixed the collision of the redstart ylandium engine
\ Colossal explorer now has correctly named keys
\ Atlantis ruins random encounter notes cannot be accidentally lost anymore, ylandium lantern removed
\ Fixed a visual bug when an invincible player reached a place with temperature lower than -270°C
\ Adding terrain action is no longer done by holding and should be more responsive
\ Fixed alignment and visibility of text description in the animal pen
\ Fixed an incorrect highlight of the redeem code button
\ Fixed incorrect hyena prefab and incorrectly sorted shotgun in the cube
\ Fixed an incorrect icon for the paintgun picker action on mobile
\ Horned bluecrest now has the correct icon in the radial menu/animal pen
\ Fixed blueprints built on universal servers having incorrect HP
\ Fixed coyns having an incorrect color in the unlock biome popup
\ Fixed an inconsistency between items and materials in the project table where materials had gaps at the end of list
\ Fixed an overlapping discount in the recipe bundle preview
\ Fixed game description formatting in the game details window
\\ Building plans now have proper icons on mobile
\ Creator blueprints are now correctly shown as PC only in the shop
\ Fixed a misplaced plus sign in the blueprint details window in the shop
\ Fixed spacing in the multiplayer lobby window
\ There is now a proper icon on mobile for taking items back during building
\ The hotbar on mobile is now a little bit smaller and no longer overlaps buttons on its sides
\ Fixed broken arrow indicators in community games carousels
\ Sliders in mobile controls now have the same length in all languages
\ Fixed some overlapping in the unlock biome pop up on mobile in several languages
\ Buttons in the UI now properly deselect when you press and hold then release outside of them
\ You can now move via the movement keys in the game details window
\ The craft more button now correctly refreshes item count
\ Crafting items is no longer done by right clicking on ingredients
\ The search bar text in workstations now updates correctly
\ Colored animals should now be properly visible in the animal pen preview
\ The radial menu ship details text now correctly recognizes ship/boat
\ Fixed overlapping text in the radial menu for an empty change distance slider
\ You can now correctly unsummon a pet from the inventory if it was summoned via the radial menu
\ Font should now scale down to prevent overlap if crafting requirements are too long
\ Fixed overlapping in the active controller dropdown in some languages
\ Fixed button highlighting in blueprint details pop up on mobile
\ Fixed overlapping text in the blueprints/blueprints table screen when blueprint names were too long
\ Adding materials to a locked blueprint no longer plays the adding sound
\ Items and materials in the project table are now also sorted by name
\ Tagged items of the ANY type (example: ANY NEEDLE) can no longer be added to the blueprint table without having the recipe for them
\ Tombstones and signs should no longer show text bubbles if there is no text
\ The mouse wheel should now work in the exploration shop DLC carousel
\ Fixed mobile UI buttons in the workstation getting cut off
\ Fixed quantity not refreshing in item details in the inventory when special actions were used (food, potions etc)
\ Fixed two overlapping icons in handbook notifications
\ Fixed placing mode not being interrupted when equipping a different item via the equip button
\ You no longer need to click inside the password field when the password input pop up appears and can start typing immediately
\ Fixed the take button sometimes not working on mobile
\ The middle button hint in the radial menu now has the correct layout
\ Fixed the workstation fuel hint text overlapping in some languages
\ Fixed incorrect text alignment in the avatar profile window
\ The main menu avatar picture now correctly functions as a button
\ Boarding a boat/raft should no longer get one stuck in a standing position
\ The icon and text of the tech tree category should no longer disappear if refreshing too quickly
\ You can no longer have two costumes highlighted in the costumes window
\ Fixed some owned items in gifting mode in the shop having incorrect background color
\ Fixed names of freed animals and unclaimed ships not updating in the radial menu
\ Renaming a non-companion animal will no longer set it as a companion by default
\ Fixed item name masking in the dyeing stand
\ Fixed sale discount text masking in the mobile shop
\ Fixed text overlapping for coyns price text in the shop
\ Fixed masking for player rented server management text
\ The craft more pop up in the workstation should now correctly provide a warning when all slots are full
\ Fixed overlapping numbers in the main menu if a player had more than 10 gifts
\ Fixed missing functionality for gamepad controls in the claim gift pop up
\ Fixed the sort by drop down overlapping with the filter dropdown when opened via gamepad in the blueprint browser
\ Navigating via movement keys on keyboard in the diary window now functions correctly
\ Fixed some pop-in in the shop when the same category was refreshed
\ The requirements number in the diary now has a minimum width
\ Fixed slider visuals when adding a new sharegame in the main menu
\ The cooldown of destroyed ship should no longer be visible on an empty button
\ Fixed text overlapping in some languages in the feedback window
\ Fixed some stretched hint buttons when a gamepad and keyboard were switched quickly
\ Fixed sound not playing when opening an already selected entry in the diary or codex
\ Fixed the first loading of the cube often showing all item names on mobile
\ Fixed sounds in the diary not playing when moving too fast
\ Functions should now be assignable to mouse buttons 3, 4, 5 and 6
\ Fixed the animal pen missing a scrollbar
\ Fixed the melon helmet not being visible in the blueprint preview
\ Fixed digging under plants making them disappear without dropping anything
\ Doors in the conditions editor example now properly close
\ Fixed an error in the loop editor example when the player had no items in their inventory
\ Fixed a broken effect when hovering over buttons in the player profile
\ Fixed inconsistent submenu titles in the radial menu for the terraformer
Fixed text overlapping in the brush size slider in the radial menu
\ Fixed overlapping sales ribbons in the noticeboard
\ Fixed an incorrect character limit in the input f
\ Fixed broken gift messages on mobile
\ Fixed the number of items in blueprint details being split into two lines
\ The update pop up in the notice board now correctly disables input for windows in the background
Fixed text alignment in the servers window in the main menu
Fixed spacing in the servers window in the main menu
\ Fixed removing a sharegame not refreshing the window properly
\ Fixed colliders for buttons in the server list in adventure map
\ Fixed seeing strings instead of tags in the case of some ancient tags
\ Fixed a broken animation for arrows in the blueprint detail window
\ Fixed the loot container indicator not appearing if losing focus while the icon is disappearing
\ Fixed a broken background for the gift message button
\ Fixed blueprints not having a gift message
\ When sending blueprint gifts, owned items are now properly disabled and faded out like in other shop categories
\\ Fixed sometimes seeing incorrect information in the gifting window (although having lots of friends can cause a waiting time of a few seconds)
\ Fixed gift messages breaking if copying long texts into them
\ Refreshing starting/milestone yland while on it will now correctly refresh the region map
\ Text links in the noticeboard were slightly moved
Fixed noticeboard links not working at all in some cases
\ Increased thickness of underlined text so it does not blink while scrolling
\ Fixed sort by in blueprint details often showing an incorrect category
\ Fixed missing text in search type in the blueprint browser
\ Fixed changing search criteria in the blueprint browser not deleting input field content and starting the search
\ Fixed several mobile button hints like cast, pull or refill not being translated
\ Fixed discount randomly rotating between assets in shops in gifting mode
\ Fixed all noticeboard entries disappearing hen one entry was missing a date
\ Fixed Life-changing Potion's effect indicator not displaying for clients
\ Fixed fuel amount appearing in ship details only when an engine is placed on the ship; there is now also a warning if a device that requires an engine is placed on the ship without an engine present
\ Fixed notifications often covering the contents of chests
Fixed some costume previews being in a T-pose
Fixed a masking issue in the shop
Fixed the preview for the tinkerer pet
Fixed hidden UI not staying hidden after closing game windows