Immortal Defense v1.2.1 Patch Changes
Immortal Defense Patch Notes — September 8, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Here are some changes for v1.2.1 (Sept 8, 2015).
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- improved visibility of the upgrade price when the player cannot afford that price
- improved visibility of Courage Point shots
- added a Strategist Point range re-direction information into the Points manual, it appears now as " *Range "; I'd like also to have a visual representation of that range in the future
- added hotkeys for game speeds: QWER for slow, normal, fast, fastest
- fixed a bug that caused Panopticon's medal to be awarded when you killed a different type of enemy at 100% difficulty instead of just the Panopticon
- fixed a bug that prevented Blaggenthorg's Skull medal from being registered with Steam. Unfortunately if you had this bug happen, for now, you will need to re-acquire this achievement in a new save file for it to be registered with Steam; I may make this easier in a future patch.
- fixed a bug that caused the Big Medal to not change the displayed damage of the mouse cursor in the mouse cursor information tab (although the actual damage it did was correct)
- fixed a bug that caused Gutei's Finger enemy to move much faster in the Ortho achievement campaign than it should have; this should make that level much more possible
- fixed a bug that caused the cache you had when playing a custom level / campaign or achievement campaign to sometimes be wrong when restarting a level
- slightly reduced the Zig Engine's range for speeding up allies, and the amount that it speeds them up
- made the Gutei's Finger enemies get pushed back more in the ortho custom level than they did previously
- updated the achievement description on Steam for the Limited point's achievement to accurately reflect the conditions of acquiring it
- made Turning Point's shots last a little longer (before some of them could vanish as soon as they appeared, now they each last at least half a second at minimum)
- fixed a bug where the victory display information at the end of a level (e.g. the bonus cache information and so on) wouldn't show show up for custom levels/campaigns and achievement campaigns
- fixed a bug that caused the shots to still bounce off the debris / Aa's will even if you had the Dukis II medal
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There are still some more bugs to fix, and there are many more changes and improvements to the game that are on the wishlist, but these should be most of the major bugs that have been reported so far during the first week of release.
Please let me know if there are any new bugs created by this patch, or if any of the bugs listed above aren't actually fixed for you.