Nuclear Nightmare
Patch notes · News · Live player count
About
Venture forth as part of a specialized team of fellow players tasked with retrieving classified materials, evading the black goo virus, and the nightmarish entities it has spawned. With time running out before the US government initiates a devastating nuclear strike to contain the spreading menace.
Media Gallery(19)
Patch Notes & Announcements(72)
MINORNuclear Nightmare V6.5
Patch Notes (V6.5): - Improved atmospheric lighting & fog (restoring original version's grittiness while respecting remaster) - Missing playable enemy model caused by rag doll deaths fixed - Grenade r
MINORNUCLEAR NIGHTMARE V6.4
NUCLEAR NIGHTMARE V6.4UI REMASTER/OVERHAULNew map UINew menu screensNew perk menuNew in-game HUDNew settings menu UIFixes for UI elements getting cut off screen for different resolution sizesSnowmobil
MINORNuclear Nightmare V6.3
Patch Notes (V6.3) Major Improvements Major performance optimizations: all areas now load when you first spawn in. This removes mid-game stuttering from level streaming and results in more consistent
MINORNuclear Nightmare V6.2
Patch Notes V6.2:Match start up logic moved to authority only (Should fix clients crashing when loading into a match or rare crash occurring when start with radios are selected, as well as improving o
MINORNuclear Nightmare V6.1
Patch Notes (V6.1): - Imposter can see objectives - Ability to move during attack and death sequences fixed - Imposter and enemy attacks not exiting victim from tasks/events (includes generators, lase
MINORNuclear Nightmare V6.0.1
Patch Notes: - Temperature dropping in lobby helicopter fixed - Fixed crashes occurring during matches
MINORIMPOSTER MODE UPDATE
Nuclear Nightmare — Imposter Mode Update (v6.0) 🧬 Imposter Mode (NEW)One player is secretly selected as the ImposterMimic other players — including their appearance and usernamesAssimilate the entire
MINORIMPOSTER MODE TEASER #2
MINORIMPOSTER MODE TEASER
MAJORNuclear Nightmare V5.2.1
V5.2.1 Patch Notes: - Barricade Rework, now requires an enemy to hit the door 8 times, if the enemy runs away in the middle of this the barricade and door will stay intact. Additionally enemies play a
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