Steel Symphony
Patch notes · News · Live player count
About
Steel Symphony is a 2D Action-Strategy platformer where players craft combat sentinels by selecting components and balancing stats like integrity, mobility, and weapon capabilities. Chassis, weapons, and modules shape each sentinel's role with varied abilities for strategic customization.
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Detailed
Join the community here: Inspired by JaGeX's Steel Sentinels, Steel Symphony is a 2D Action-Strategy platformer where players choose from an assortment of components to build their robot, or sentinel. The key to formidable customization is creatively balancing & optimizing statistics such as integrity, shielding, mass, weapon capabilities, modular arrange, and equipment carried. Chassis configuration, weapon loadout, and module selection constitute the essence of a sentinel: Chassis are selected archetypally dependent on class such as runner, jumper, flier, tank, colossus, etc... that are further configured to fill multiple roles. Weapons are chosen based on damage, range, rate of fire, energy dependency, area of effect, synergy with other weapons, and additional effects. Modules are delegated to give the sentinel protection, maneuverability, extra power, and/or more complex effects.
Patch Notes & Announcements(35)
MINORv1.0193
v1.0193 __Bug Fixes:__ - Lance/Reaver queuing bug fixes. __General:__ - Global Damage 0.87 -> 0.94 - Ability to shuffle players. - AI Invaders completely disabled while energy lossed. - Top human play
MINORv1.0192
v1.0192 __General:__ - Global Damage .88 -> .87 - FireBombSplinterSpeed: 0.28 -> 0.38 - Random Maps pool updates. - Default Babel updated. __Chassis:__ - Crusher Integrity: 2000 -> 1800 - Crusher Jump
MINORv1.0191
v1.0191 __Bug Fixes:__ - Moving players inserts instead of swaps. - AI pathfinding fixed. __General:__ - **Map optimizations and other updates!** __Weapons:__ - Flak Repeater Damage: 20 -> 13 - Flak C
MINORv1.019
v1.019 __Bug Fixes:__ - Ship Capture Zone optimized for AI __General:__ - AI Ignore sentinels that are invisible (If the AI doesn't have SMART Perimeter. - Ba'al given SMART Perimeter. - AI games will
MINORv1.0181
v1.0181 __Bug Fixes:__ Flag capture zone on Ships corrected.
MINORv1.018
v1.018 __Bug Fixes:__ - Default Sentry actually given Heavy Rocket as per previous update. - Ba'al CTF games no longer activate Sudden Death at 2000 points. __General:__ - **Flag capture zone size of
MINORv1.0176
v1.0176 __Bug Fixes:__ - Tech value in Configuration fixed. __General:__ - Ba'al host waits one second before adding other AI. - Ba'al is golden on the end game screen. - Default Sentry 1x Turbo Nuke
MINORv1.0175
v1.0175 __Bug Fixes:__ - Ba'al lobby messages corrected. __General:__ - Ba'al balance updates.
MINORv1.0174
v1.0174 __General:__ - Ba'al updates! __Weapons:__ -Electron Cannon - - RoF: 85 -> 15 - - EMP Duration: 1 -> 0 - Lightning Cannon - - RoF: 85 -> 15 - - EMP Duration: 1.5 -> 0 -Emp Canon Energy Use: 2
MINORv1.073
v1.0173 __General:__ - AI hosted games. - Minor map revisions.
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