Patch 26 - Game Improvements & Full Release update
Confronted News — June 1, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi all! Chapter 3 and full release is still in full production. See below for an update! In addition I've added some improvements/quality of life updates to the game, see notes below.
Quality of Life & UI
Added a new custom icon for the Windows taskbar while the game is running. No more default Unreal Engine placeholder!
Implemented a new, custom hand icon for interacting with doors.
Audio & Settings
Fixed a bug where opening SFX of the journal menu wouldn't be affected by volume sliders. The journal SFX is now properly connected to the volume settings.
Removed a redundant SFX while building hideouts.
AI
Fixed bug where enemies would sometimes slow down when hearing a sound.
Balance & Visuals
Adjusted the wood pickup models to visually look like a 2-stack instead of a 3-stack, accurately reflecting the 2 wood resources it gives you.
Dorinela has been shortened 5cm! Being slightly shorter gives her more accurate representation in the world, and adds a touch more horror!
Chapter 3 Update
I'm just about to send off outsourcing for voice acting and cutscene art! That's always an exciting period, to get the voice lines into the game, and begin to see the cutscene art. The full game can now be played beginning to end, but I still need to:
Localise in many languages
Polish lots of encounters
Art dress and beautify Chapter 3
Produce a trailer and start full release marketing
And more!
When's the release date, you ask?!
I'm still aiming for a Q1 2027 release date! I'm hoping to build up more wishlists and market the game so it has momentum for Full Release. If you want to help, spreading the word would be much appreciated. Reviews are also helpful! Any feedback in the community hub too, or screenshots, or artwork!
Some current stats
Confronted now has 685 sales
14 supporter packs sold
3895 wishlists
30 positive reviews
And here are some of the latest screenshots from Chapter 3 :)
Until next time!
Owen






