V1.4 - Patch Notes
Shoot Giant Robots and Wallrun Patch Notes — December 30, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
A major content update for SGRAW is here! This is probably the biggest update this game will ever get, and WOW, is it a dense one.
NEW ARENAS:
CONSTRUCTION
This building will never be finished.


MONSOON
A lone ship, stranded at sea amidst a storm.




TRAIN
A delivery vehicle rushing through mines to reach its destination.




NEW HUB:
Your cramped cell has gotten an upgrade. It's now a playground for movement, with spaces for education and customization.




Inside the new hub, you'll find three special sections:
BEASTIARY
Fine, I added lore.
View background info on each enemy, as well as tips for conquering them.
Enemies are only viewable once you've encountered them in the arena.



WEAPON RANGE
The weapon training area has been given its own dedicated section in the hub.




ARENA CUSTOMIZATION
You can now select which arena you want to play on, as well as which wave to start on.
Arenas are only selectable once you've already discovered them.
The starting wave is capped to half of your highest wave. This is stored per-device.






NEW TUTORIAL:
The tutorial has a new layout that properly demands players understand movement before they're able to progress. It also has a proper tutorial for alt-fires now.
If you've already played the tutorial before, you can replay it with the console command g_replay_tutorial.

NEW ENEMIES:
I'm not telling you about them here; use the new Beastiary to lean about them.




NEW SHOP ITEMS:
Nearly 30 new items have been added to the shop.
You gotta find these yourself, because sheesh there's a lot.

HUD REWORK:
The overall HUD has been given a facelift. The goal was to lean into the current aesthetic while increasing visibility on lower resolutions (cough Steam Deck cough).
There's now a dedicated UI element for showing what your current weapon's alt-fire does
Added dedicated button prompts for the Saw and alt-fires
The shop screen is a bit more readable now, with item tooltips in particular being given more clarity


OTHER CHANGES:
More performance improvements (The game runs on Steam Deck out of the box)
Update to Godot 4.5 (The game now uses the .NET build of Godot)
The leaderboard in the hub now scrolls if there's too many entries to fit
The "Fate Worse Than Death" debuff now has several different outcomes
Fix bullets from the Cooler and the Launcher's alt-fire getting caught on enemies
Explosions now have different visuals to indicate if the player caused them or not
The "Wrong Warp" debuff now waits until combat has started
Bullet ricochets are now physics-based instead of RNG-based
Bullets bounce off of enemy shields to provide more feedback
Increased the visibility of the beacon emanating from the Shop
The prompt to start the next wave now waits until you've closed the Shop before appearing
Setting the window resolution no longer lets the window be larger than your monitor
The game window is now manually resizable too, just in case
The game should no longer crash when changing scenes during a music transition
Remove advanced haptic feedback support because it wasn't working consistently
A bunch of other fixes I forgot to document
OTHER INFO:
Thanks so much for being patient while I got this update done. It was tough balancing college with development, but I'm glad it's done and out.
As mentioned in the previous patch notes, now that this update is out I'm now moving on to new projects... and I think you'll like what I have in store ;]
REMINDER:
As always, join the Discord Server to report any bugs you find, as well as to suggest ideas or just chat about the game.
See you in the arena.
~ Gurj