GamePatchNote Digest
Planetaries Patch Notes — January 23, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I want to start by thanking you all for playing, supporting, and providing feedback. So many of you are kind-hearted, and your support means the world to me. This update focuses on addressing a few pesky bugs, improving the logic behind some background systems, and adding new buildables.
What's New:
- Removed: Holiday hats for NPCs.
- Removed: Holiday Present Event.
- Fixed: Hoverbike spawning under the vehicle pad after loading a save.
- Fixed: Container lock issue when interacting with a container and pressing the build menu.
- Fixed: Missile targeting bugs.
- Fixed: Projectile targeting issues.
- Fixed: Lighting artifacts.
- Fixed: Minor UI issues.
- Improved: Entity despawn rates to boost overall performance.
- Improved: UI navigation elements for better usability.
- Balanced: Item repair costs for the repair machine.
- Added: Buildable Living Module "4" (biggest module yet!).
- Added: Buildable Missile Turret.
- Added: Buildable Shield Generator.
- Added: Core Module "Pulse Charge" (currently available only as world loot).


