New Graphics and Upcoming Workshop
Dwelvers Patch Notes — July 17, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi fellow Delvers, or Dwellers, or Dwelvers,
Since the last announcement I have made some graphical improvements to the game, I have also been working on getting the Steam Workshop up and running, and doing some marketing. A lot of things is going on right now :)
Graphical Improvements
All icons in the game have now been updated to a high res consistent art style. This means:
New creature icons.
New construction icons.
New tool icons.
New spell icons.

I have also added splash screens featuring almost all the creature types in the game, this makes the loading part a little bit more fun.

Upcoming Steam Workshop
I have finally started working on adding the Steam workshop to Dwelvers, and I kind of regret not doing this sooner. Currently I am able to upload maps that I have made in the Realm Editor, and the next step is to browse maps in Steam Workshop made by other users and play them.
The goal is the following:
Get a first version of the workshop up and running - This will focus on uploading and downloading maps only, in the future we will have other mods.
Everything will be accessible from within the game - You will not have to download maps from an website, or have a specific tool to upload maps.

Vote and Discuss on Upcoming Features
I have started a thread here: https://steamcommunity.com/app/276870/discussions/0/600784181506683617/
Here I would love your input on some upcoming features I am planning on adding, I have a general idea on how to implement them, but I really need your input here. There are a lot of balancing acts that needs to be considered before I start.
Marketing
Since the Dark Sister release I have sold some copies of Dwelvers, but not near the amount that I was planning on selling. The issue is that I have relied on Steam to actually do some of the marketing for me, but since they have changed the algorithms since the last time I started a visibility round - They will not help me.
This totally changes my marketing strategy for Dwelvers where I now need to put more time into reaching out to people that can review and talk about Dwelvers. I also plan to be more active on the forums, even if it takes some time out of the development.
The low review score Dwelvers have is also an issue, most of the bad reviews are really old, I have tried to reach out the users that wrote them - telling them that Dwelvers is complete, and not abandoned - but this haven't helped. Therefore it is important that we keep getting new fresh positive reviews.
This is a long road we have in front of us, but with frequent updates and having an active community will lead to success. Dwelvers is a hidden gem that just need to be discovered.
You can check out this new video I made, showing the everyday life of creatures in Dwelvers (this video is 100% scripted using Dwelvers own map scripting language - This shows the power of what maps you will be able to do and share once the workshop is up and running).
Keep having a good day, and see you soon :)
/ Rasmus