ATLYSS Patch Notes — November 26, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
ATLYSS Version 112025.a2 released.
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Game / General
Fixed Screen Mode and Screen Resolution setting drop-downs. Setting resolutions and screen mode should work properly without hassle now.
A default resolution / screen mode setting will be applied when launching the game on Steamdeck, making it default to the Steamdeck's native screen resolution. This will only happen once on startup.
The settings menu cells can now be additionally navigated using the left analog stick while in the main menu (not in-game).
Added an official Steam input template for Steamdeck for the native game-pad support mode, which just makes the right trackpad and right trigger button emulate mouse movement and left mouse clicking.
Revised the chatbox font, making it look more bold and similar to how it was, but without the overlapping text and extended unicode glyphs.
Added an input buffer for game-pad on character selection to prevent some issues from occurring.
Added a leader crown icon that appears over the party leader's indicator arrow in-game.
Holding down the X Button on game-pad while hovering over equipment in the inventory menu will pop open a tool-tip if the tool-tip is not open.
Selecting a realm on the lobby list refreshes the list like it did before.
Optimized dungeon instance loading for server-side and client-side, reducing useless processes that happen every frame update.
Fixed issue where the host player can hear sounds that come from loaded dungeon patterns (spike traps, doors, teleporters, etc).
Fixed issue where several dungeon pattern objects were being spawned in awkward positions (Eye laser beam statues floating in the air, etc).
Fixed issue where party members can go into a dungeon while the party leader is in a different dungeon.
Fixed issue where longer spike panel traps have their spikes culled depending on camera angle.
Fixed issue where the minimap being stuck as host when connected client players are in a dungeon.
Fixed several player effects such as the dash effect and vanity effects appearing when the local player is culled / unculled from zooming the camera in and out.
Fixed several animations such as combat animations, dashing, etc potentially happening while the player is dead.
Fixed several effects that happen on different map instances showing up for the host player if they are not on the same map instance.
Mob Balancing
Fixed bug when stunning the Geist Lord (Zuulneruda, Kaluuz) before they finish their "introduction" AI behavior, causing them to not attack.
Fixed a mob arena trigger not colliding properly in one of the Sanctum Catacombs dungeon patterns.
Removed some terrain meshes in the Bulaar Fortress, which mysteriously made the AI for mobs dormant.