GamePatchNote Digest
To The Death Patch Notes — October 10, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

ENEMY VARIANT RANDOMIZATION
Most enemies (including some bosses) can now generate at least a half dozen variants, randomizing visual appearance and / or combat abilities. These include variations on:
- Physical size
- Health amount
- Number and types of weapon
- Combat range
- 3D model design
- Model textures
- Speed
- Jump height
- Other combat A.I. variants
The full range of these variants is too much to list here. Play the game and you'll encounter over 100 variants.
OTHER CHANGES INCLUDE:
- Players now have a directional arrow attached to them for clarity, this helps with aiming and identifying other players. Can be toggled on and off with the flashlight in dark arenas, so as not to interfere with stealth combat.
- Full redesign of Drone 1 enemy, including new animations.
- Graphical overhaul of explosion effects and rocket launcher smoke trail.
- Fireballs now bounce up to three times, making them more useful in combat.
- Fireballs now reduce player ammo more, given they are more powerful.
- Wall penetrator bullets now also damage bot spawners.
- Improvements to environmental graphics in Bot Arenas 3, 4 & 5.
- The pistol bullet, when fired in aim mode, now shoots a remote control bullet, which the player can control with the right stick to shoot around corners.
- Graphical improvement to the doors separating rooms in Bot Arenas.
- Lots of new textures added to the robot variants.
- Player 2 ragdoll physics bug fixed.