Redacted:Genome Patch Notes — July 2, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Patches:
Jumping in the first person no longer causes third-person barrels to show
Not being able to leave gunsmithing table bug fix
Gunsmithing table shows arrow widgets even after leaving it fixed
Factory doors do not always allow the player to open them even with the appropriate progression fixed
3D map not highlighting green the next mission area after the second transmission signal is turned off fixed
Smellers proximity increased
Streaming volumes in the beginning road of the city are fixed
A good portion of hanging bodies were removed from the post office to prevent collision issues
The rifle in the first and third person no longer emits a shadow that could get in the flashlight's way.
Stalkers no longer remain still in certain areas and now chase with the player's back turned toward them even in close proximity
Alpha's attack sequences are fixed to keep them attacking without the need for movement
Stalkers, Smellers, and Hummer's attack delays are shortened to make them attack more frequently
Stalkers damage increased
Potential fix for the inventory/index not being able to be opened all the time
The camera re-attaches to the player post-death preventing the camera from staying in the death sequence position
Static meshes of the tools were removed from rear trucks in the shop near the library since they weren't logic-based tools
Line trace for mines and explosive barrels reads for adjacent mines and barrels to cause all nearby to explode when shot
AI sound adjustment for a greater chance of their individual sounds to play in close proximity with bigger groups
Treehouse floor collision adjusted
Flamethrower damage upgrades buffed
Automatic continuously shooting when trigger pressed only once fixed