Lost in Space: Madness Patch Notes — July 1, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone!
This time we have prepared a lot of interesting things for you in the latest major update v1.10, now we’ll tell you everything.
Briefly about the main thing
1. Release of the game for the MacOS platform.
2. New mechanics for the Somnium ship communication window.
3. New mechanics for the hero navigation panel.
4. Updated player training system.
5. Updated task interface.
6. About a hundred different fixes.
Details
1. Release of the game for the MacOS platform
We're trying to evolve and make Lost in Space: Madness available on more and different platforms. The next step was the Macos operating system. The game is fully ported and tested. Just like for other platforms, it is possible to play via Gamepad.

2. New mechanics for the Somnium ship communication window
New mechanics show the game's story elements in greater depth. The player understands when the storyline occurs in the game and what to pay attention to. The mechanics also eliminate problems such as reading dialogue at low screen resolutions.

3. New mechanics for the hero navigation panel.
The navigation bar is designed to make it easier for the player to interact with the interface. It's easy to find a hero on the map, easy to track all the parameters of heroes. The panel is hidden on the left side of the screen by default so that there is not too much user interface on the screen. If necessary, the player can call up the panel to view the statistics of heroes.

4. Updated player training system.
We continue to improve the player training system. This time we focused on particularly important mechanics during the player's training with an explanation of what this or that mechanic does.

5. Updated task interface.
Previously, it was difficult to read tasks on a low screen resolution and had some difficulties on the main screen. We have moved quests into a separate window. We have previously developed an interface for tracking card effects. We divided this interface window into effects and tasks.

6. About a hundred different fixes.
Major fixes:
• Additional code hints to unlock the secret.
• Made the names of the ship's departments a little larger.
• There is a checkbox for turning vibration on the gamepad on and off in the settings
• Editing visual effects
• Editing sound settings
• Clearer selection of heroes when selecting them
• The stage, if there is a story, will be slightly dark
• Heroes, if their actions are finished, will be dark
• Additional notification if the hero is not in the department chosen by the player
• Buttons that cannot be used at the current moment in the game have become dark
• All controls are additionally adapted only for playing with a mouse
• Changed some button descriptions
• Added graphic icons for accessing the menu and other actions
• Added additional description to the main menu
• Madness events will no longer occur during the story
• Fixed a bug with quests in the last week
• Fixed an incorrect description in the final video of the game
• Fixed a graphical bug with highlighting heroes
• Changed the controls a bit
• Changed control icons for gamepad xbox
• Fixed a sound bug in the engine compartment
• Changed the mechanics of all cards; textures were not reproduced on some AMD video cards