About
Aviassembly is a simulation, early access game from Jelle Booij. Track patch notes, hotfixes, and live concurrent player count on GamePatchNote.
Patch Notes & Announcements(41)
MINORSmall Patch
Fixed performance issues with propeller engines Fixed invisible helicopter rotors Fixed upgrade hint in the wrong place Fixed slow backwards taxing Improved explosion visuals
MINORUpdate 7
Last month I laid out a plan for May. Unfortunately not everything on the list made it in. But I did get a good amount done, and I would rather release what is ready than hold it back. This update is
MINORSmall patch
Rebalanced engine efficiency curves Rebalanced some wheels Small performance improvement
MINORUpdate 6
This update is focused on physics improvements. The goal was to add more depth without sacrificing the accessibility that makes Aviassembly what it is. I hope this update strikes a good balance. Engin
MINORThe future of Aviassembly
It's been a year this month since the early access release of Aviassembly. Development has been a bit inconsistent, so I want to bring some more structure to it and start pushing towards the full rele
MINORSmall patch
There is an issue where the screen suddenly turns white when flying a helicopter. This is the second attempt to fix it, because the previous attempt didn't work. Please let me know if it occurs for yo
MINORTiny patch
There was a weird crash where the screen turns white and the game crashes. I hope that this patch will fix the issue. Let me know if it doesn't.
MINORUpdate 5: Helicopters
This update introduces a much requested and anticipated addition: Helicopters! I hope this update will enable many creative designs and make new creative solutions possible in the campaign. Vertical f
MINORSmall patch
Fixed not being able to respawn at the current base in snow and desert
MINORUpdate 4
This update focuses on reworking the flight UI. It’s not the biggest or most exciting part of the game, but while I’m brainstorming bigger changes, I felt this update was needed. General UI redesign T
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