Signs of Life
Patch notes · News · Live player count
About
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
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Detailed
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.StorySensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction. The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed. Probably.FeaturesAn expansive world with procedurally generated and hand-crafted content.Online Co-Op MultiplayerA bunch of weird alien creatures.Some familiar creatures.Chickens.Mining, hunting, gathering.Gobs of ores, materials and animal organs you can use to...Craft all kinds of weapons, armor, gadgets, furniture, etc. A bit of story and lore to hold the whole thing together.Eggs.All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.Current State of DevelopmentSigns of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)Caveats/IssuesSome sound effects are missing, but we are actively working on filling them in.
Patch Notes & Announcements(60)
MINORSigns of Life Update 25
Hey folks, it's been a while, but we've got a new update for you to try out. First of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal
MINORSigns of Life Update 24
Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points are
MINORSigns of Life Update 23
{STEAM_CLAN_IMAGE}/5576959/1fb392544688ec8af9450ba766fe3002a7c04add.png Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better
MINORSigns of Life Update 22
{STEAM_CLAN_IMAGE}/5576959/02e86789f0911b7a8def828390f84a3f88845991.png Heya folks, we've got a new pretty significant update ready. Our intention with this update is to improve on a lot of the founda
MINORWhat We're Working On (January 2021)
Hey folks, it's been a bit since our last update and I know we can be kinda quiet when we're busy behind the curtain, so we wanted to give you an idea about the stuff we're working on. Revamped Mining
MINORSigns of Life Update 20
Nights on the surface of the planet have become spookier and more ominous, and there seems to be a strange red comet in the sky. On the plus side, the red comet seems to be emitting some kind of radia
MINORSigns of Life Update 19
Hey folks, we've got another update for ya. As we get closer to finishing the story content for the 1.0 release of the game (more on that later), we're going through our existing systems to make sure
MINORSigns of Life Update 18
Heya folks, we've got some new stuff for ya. In the last update we re-worked the plant system, but we didn't really use it for much more than better versions of existing plants, so we wanted to take s
MINORSigns of Life Update 17
Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. Th
MINORSigns of Life Update 16
Hey folks, we've got a new story update ready for ya to try out. The primary goal with this update was to expand the gameplay and story content related to the crew of the Hermes, who set up their resi
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