GamePatchNote Digest
Bedlam Patch Notes — August 21, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Build: v0.9.10.5689
- Improved visual impact of player death
- Many visual improvements to Out of the Frying Pan, into the Planetfire
- Fixed accidental breaks in navmesh in Yes, We're Going There
- Player will no longer crouch when exiting the menu using the Back button on gamepad
- Fixed an exception being thrown in Alive1 when resuming an old save
- Fixed an issue where music/atmos would be incorrect when exiting the mini-glitch in Alive1
- V-sync toggle should now display correctly when entering the graphics options menu
- Prevented picking up of physics objects while standing on them, or airborne, to prevent possible exploits
- Changed the way the player interacts with held physics objects to make object clipping more unlikely
- Gamepad settings menu now has an Apply button, to mirror functionality of other menus