GamePatchNote Digest
Bedlam Patch Notes — August 28, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Build: 0.9.10.5706
- Athena will now react verbally to combat situations, when no other dialogue is active
- Added more impactful audio for player death
- Melee NPCs now no longer strafe when moving into combat
- Improved lighting, scenery and terrain across Calastria and Planetfire
- Fixed some incorrect geometry in the navmesh of the finale of Yes, We're Going There
- Standardised some inconsistent behaviour with GUI button audio